| Training with Worst-Case Distributional Shift causes Overestimation and Inaccuracies in State-Action Value Functions | Sep 29, 2021 | Atari GamesSelf-Learning | —Unverified | 0 |
| Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation | Sep 4, 2018 | Atari GamesBoard Games | —Unverified | 0 |
| Transforming Game Play: A Comparative Study of DCQN and DTQN Architectures in Reinforcement Learning | Oct 14, 2024 | Atari GamesBenchmarking | —Unverified | 0 |
| Transparency and Explanation in Deep Reinforcement Learning Neural Networks | Sep 17, 2018 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Understanding and Diagnosing Deep Reinforcement Learning | Jun 23, 2024 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Understanding plasticity in neural networks | Mar 2, 2023 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Understanding Visual Concepts with Continuation Learning | Feb 22, 2016 | Atari Games | —Unverified | 0 |
| Unlocking the Power of Representations in Long-term Novelty-based Exploration | May 2, 2023 | Atari GamesClustering | —Unverified | 0 |
| Unsupervised Active Pre-Training for Reinforcement Learning | Jan 1, 2021 | Atari GamesContrastive Learning | —Unverified | 0 |
| Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning | Apr 6, 2020 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Continual Learning Using World Models for Pseudo-Rehearsal | Mar 6, 2019 | Atari GamesContinual Learning | —Unverified | 0 |
| Utilizing Maximum Mean Discrepancy Barycenter for Propagating the Uncertainty of Value Functions in Reinforcement Learning | Mar 31, 2024 | Atari GamesQ-Learning | —Unverified | 0 |
| Value-driven Hindsight Modelling | Feb 19, 2020 | Atari GamesReinforcement Learning | —Unverified | 0 |
| Vanishing Bias Heuristic-guided Reinforcement Learning Algorithm | Jun 17, 2023 | Atari GamesQ-Learning | —Unverified | 0 |
| Vision-Based Mobile Robotics Obstacle Avoidance With Deep Reinforcement Learning | Mar 8, 2021 | Atari GamesAutonomous Navigation | —Unverified | 0 |
| Visual Analogies between Atari Games for Studying Transfer Learning in RL | Jul 29, 2018 | Atari GamesTransfer Learning | —Unverified | 0 |
| Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games | Dec 4, 2023 | Atari GamesDecision Making | —Unverified | 0 |
| VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning | Oct 26, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 |
| Visual Rationalizations in Deep Reinforcement Learning for Atari Games | Feb 1, 2019 | Atari GamesDecision Making | —Unverified | 0 |
| WAD: A Deep Reinforcement Learning Agent for Urban Autonomous Driving | Aug 27, 2021 | Atari GamesAutonomous Driving | —Unverified | 0 |
| When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning? | Apr 12, 2022 | Atari GamesDiagnostic | —Unverified | 0 |
| Why the Agent Made that Decision: Explaining Deep Reinforcement Learning with Vision Masks | Nov 25, 2024 | Atari Gamescounterfactual | —Unverified | 0 |
| Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark | Jun 23, 2021 | Atari Games | —Unverified | 0 |
| Contrastive Learning of Structured World Models | Nov 27, 2019 | Atari GamesContrastive Learning | CodeCode Available | 0 |
| Unifying Count-Based Exploration and Intrinsic Motivation | Jun 6, 2016 | Atari GamesMontezuma's Revenge | CodeCode Available | 0 |
| Scalable Real-Time Recurrent Learning Using Columnar-Constructive Networks | Jan 20, 2023 | Atari Games | CodeCode Available | 0 |
| On the Generalization of Representations in Reinforcement Learning | Mar 1, 2022 | Atari Gamesreinforcement-learning | CodeCode Available | 0 |
| SLM Lab: A Comprehensive Benchmark and Modular Software Framework for Reproducible Deep Reinforcement Learning | Dec 28, 2019 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Virtual Replay Cache | Dec 6, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Optimizing the Neural Architecture of Reinforcement Learning Agents | Nov 30, 2020 | Atari GamesMeta Reinforcement Learning | CodeCode Available | 0 |
| Continual Learning In Environments With Polynomial Mixing Times | Dec 13, 2021 | Atari GamesContinual Learning | CodeCode Available | 0 |
| Exploring Unknown States with Action Balance | Mar 10, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| ExPoSe: Combining State-Based Exploration with Gradient-Based Online Search | Feb 3, 2022 | Atari GamesDecision Making | CodeCode Available | 0 |
| Conservative Optimistic Policy Optimization via Multiple Importance Sampling | Mar 4, 2021 | Atari GamesGame of Go | CodeCode Available | 0 |
| Exploration via Flow-Based Intrinsic Rewards | May 24, 2019 | Atari GamesOptical Flow Estimation | CodeCode Available | 0 |
| Fast deep reinforcement learning using online adjustments from the past | Oct 18, 2018 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Soft Actor-Critic for Discrete Action Settings | Oct 16, 2019 | Atari Gamesreinforcement-learning | CodeCode Available | 0 |
| Pay Attention to What and Where? Interpretable Feature Extractor in Vision-based Deep Reinforcement Learning | Apr 14, 2025 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| FDQN: A Flexible Deep Q-Network Framework for Game Automation | May 29, 2024 | Atari GamesDecision Making | CodeCode Available | 0 |
| Self-supervised network distillation: an effective approach to exploration in sparse reward environments | Feb 22, 2023 | Atari GamesDecision Making | CodeCode Available | 0 |
| Formal Language Constraints for Markov Decision Processes | Oct 2, 2019 | Atari GamesMuJoCo | CodeCode Available | 0 |
| Fractal AI: A fragile theory of intelligence | Mar 13, 2018 | Atari GamesReinforcement Learning | CodeCode Available | 0 |
| Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games | Aug 12, 2024 | Atari GamesBoard Games | CodeCode Available | 0 |
| Frog Soup: Zero-Shot, In-Context, and Sample-Efficient Frogger Agents | May 6, 2025 | Atari GamesIn-Context Learning | CodeCode Available | 0 |
| Performing Deep Recurrent Double Q-Learning for Atari Games | Aug 16, 2019 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Unraveling the Rainbow: can value-based methods schedule? | May 6, 2025 | Atari GamesCombinatorial Optimization | CodeCode Available | 0 |
| Fully Parameterized Quantile Function for Distributional Reinforcement Learning | Nov 5, 2019 | Atari GamesDistributional Reinforcement Learning | CodeCode Available | 0 |
| ConQUR: Mitigating Delusional Bias in Deep Q-learning | Feb 27, 2020 | Atari GamesQ-Learning | CodeCode Available | 0 |
| Solving Atari Games Using Fractals And Entropy | Jul 3, 2018 | Atari Games | CodeCode Available | 0 |
| Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution | Dec 23, 2019 | Atari GamesBoard Games | CodeCode Available | 0 |