| Adaptive Rational Activations to Boost Deep Reinforcement Learning | Feb 18, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| Q-Value Weighted Regression: Reinforcement Learning with Limited Data | Feb 12, 2021 | Atari Gamescontinuous-control | CodeCode Available | 0 |
| Learning State Representations from Random Deep Action-conditional Predictions | Feb 9, 2021 | Atari GamesReinforcement Learning (RL) | CodeCode Available | 0 |
| Measuring Progress in Deep Reinforcement Learning Sample Efficiency | Feb 9, 2021 | Atari Gamescontinuous-control | —Unverified | 0 |
| An advantage actor-critic algorithm for robotic motion planning in dense and dynamic scenarios | Feb 5, 2021 | Atari GamesMotion Planning | —Unverified | 0 |
| Revisiting Prioritized Experience Replay: A Value Perspective | Feb 5, 2021 | Atari GamesQ-Learning | CodeCode Available | 0 |
| Shielding Atari Games with Bounded Prescience | Jan 20, 2021 | Atari GamesAutonomous Driving | CodeCode Available | 0 |
| Benchmarking Perturbation-based Saliency Maps for Explaining Atari Agents | Jan 18, 2021 | Atari GamesBenchmarking | CodeCode Available | 0 |
| Hierarchical Width-Based Planning and Learning | Jan 15, 2021 | Atari Games | CodeCode Available | 0 |
| Developing an OpenAI Gym-compatible framework and simulation environment for testing Deep Reinforcement Learning agents solving the Ambulance Location Problem | Jan 12, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| Evolving Reinforcement Learning Algorithms | Jan 8, 2021 | Atari GamesMeta-Learning | CodeCode Available | 1 |
| Reinforcement Learning with Latent Flow | Jan 6, 2021 | Atari Gamescontinuous-control | CodeCode Available | 1 |
| Deep Reinforcement Learning with Quantum-inspired Experience Replay | Jan 6, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Multi-Agent Trust Region Learning | Jan 1, 2021 | Atari GamesMuJoCo | CodeCode Available | 1 |
| Learning Efficient Planning-based Rewards for Imitation Learning | Jan 1, 2021 | Atari Gamescontinuous-control | —Unverified | 0 |
| Compute- and Memory-Efficient Reinforcement Learning with Latent Experience Replay | Jan 1, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Optimistic Exploration with Backward Bootstrapped Bonus for Deep Reinforcement Learning | Jan 1, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Adaptive N-step Bootstrapping with Off-policy Data | Jan 1, 2021 | Atari GamesMuJoCo | —Unverified | 0 |
| Unsupervised Task Clustering for Multi-Task Reinforcement Learning | Jan 1, 2021 | Atari GamesClustering | CodeCode Available | 0 |
| Unsupervised Active Pre-Training for Reinforcement Learning | Jan 1, 2021 | Atari GamesContrastive Learning | —Unverified | 0 |
| Deep Q-Learning with Low Switching Cost | Jan 1, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Towards Understanding Asynchronous Advantage Actor-critic: Convergence and Linear Speedup | Dec 31, 2020 | Atari GamesOpenAI Gym | —Unverified | 0 |
| Augmenting Policy Learning with Routines Discovered from a Single Demonstration | Dec 23, 2020 | Atari GamesImitation Learning | CodeCode Available | 1 |
| Self-Imitation Advantage Learning | Dec 22, 2020 | Atari GamesImitation Learning | —Unverified | 0 |
| Evaluating Agents without Rewards | Dec 21, 2020 | Atari GamesMinecraft | CodeCode Available | 0 |
| High-Throughput Synchronous Deep RL | Dec 17, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search | Dec 14, 2020 | Atari GamesCPU | —Unverified | 0 |
| Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games | Dec 5, 2020 | Atari GamesGaze Prediction | —Unverified | 0 |
| Non-Crossing Quantile Regression for Distributional Reinforcement Learning | Dec 1, 2020 | Atari GamesDistributional Reinforcement Learning | —Unverified | 0 |
| Optimizing the Neural Architecture of Reinforcement Learning Agents | Nov 30, 2020 | Atari GamesMeta Reinforcement Learning | CodeCode Available | 0 |
| Predictive PER: Balancing Priority and Diversity towards Stable Deep Reinforcement Learning | Nov 26, 2020 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research | Nov 20, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| Leveraging the Variance of Return Sequences for Exploration Policy | Nov 17, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 |
| Perturbation-based exploration methods in deep reinforcement learning | Nov 10, 2020 | Atari GamesBenchmarking | —Unverified | 0 |
| Machine versus Human Attention in Deep Reinforcement Learning Tasks | Oct 29, 2020 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Learning to Represent Action Values as a Hypergraph on the Action Vertices | Oct 28, 2020 | Atari GamesContinuous Control | CodeCode Available | 0 |
| VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning | Oct 26, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 |
| Explanation Augmented Feedback in Human-in-the-Loop Reinforcement Learning | Oct 15, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 |
| Masked Contrastive Representation Learning for Reinforcement Learning | Oct 15, 2020 | Atari GamesContrastive Learning | CodeCode Available | 1 |
| Smaller World Models for Reinforcement Learning | Oct 12, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 |
| Mastering Atari with Discrete World Models | Oct 5, 2020 | Atari GamesGPU | CodeCode Available | 1 |
| Student-Initiated Action Advising via Advice Novelty | Oct 1, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Strategy and Benchmark for Converting Deep Q-Networks to Event-Driven Spiking Neural Networks | Sep 30, 2020 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Lucid Dreaming for Experience Replay: Refreshing Past States with the Current Policy | Sep 29, 2020 | Atari GamesReinforcement Learning (RL) | CodeCode Available | 0 |
| Population-Guided Imitation Learning | Sep 27, 2020 | Atari GamesImitation Learning | —Unverified | 0 |
| Multiplayer Support for the Arcade Learning Environment | Sep 20, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 |
| Reconstructing Actions To Explain Deep Reinforcement Learning | Sep 17, 2020 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Evolutionary Reinforcement Learning via Cooperative Coevolutionary Negatively Correlated Search | Sep 8, 2020 | Atari GamesEvolutionary Algorithms | —Unverified | 0 |
| Ranking Policy Decisions | Aug 31, 2020 | Atari GamesReinforcement Learning (RL) | CodeCode Available | 0 |
| Model-Free Episodic Control with State Aggregation | Aug 21, 2020 | Atari Gamesmodel | —Unverified | 0 |