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Model-Free Episodic Control with State Aggregation

2020-08-21Unverified0· sign in to hype

Rafael Pinto

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Abstract

Episodic control provides a highly sample-efficient method for reinforcement learning while enforcing high memory and computational requirements. This work proposes a simple heuristic for reducing these requirements, and an application to Model-Free Episodic Control (MFEC) is presented. Experiments on Atari games show that this heuristic successfully reduces MFEC computational demands while producing no significant loss of performance when conservative choices of hyperparameters are used. Consequently, episodic control becomes a more feasible option when dealing with reinforcement learning tasks.

Tasks

Benchmark Results

DatasetModelMetricClaimedVerifiedStatus
Atari 2600 FrostbiteMFECScore2,394Unverified
Atari 2600 HEROMFECScore11,732Unverified
Atari 2600 Ms. PacmanMFECScore8,530.4Unverified
Atari 2600 Q*BertMFECScore14,135Unverified
Atari 2600 River RaidMFECScore3,868Unverified
Atari 2600 Space InvadersMFECScore1,990Unverified

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