SOTAVerified

Atari Games

The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Papers

Showing 51100 of 625 papers

TitleStatusHype
Generalizable Episodic Memory for Deep Reinforcement LearningCode1
Adaptive Rational Activations to Boost Deep Reinforcement LearningCode1
Reinforcement Learning with Latent FlowCode1
Revisiting Discrete Soft Actor-CriticCode1
Enhancing Chess Reinforcement Learning with Graph RepresentationCode1
Safe Imitation Learning via Fast Bayesian Reward Inference from PreferencesCode1
A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari GamesCode1
Scalable trust-region method for deep reinforcement learning using Kronecker-factored approximationCode1
High-Throughput Synchronous Deep RLCode1
Evolving Reinforcement Learning AlgorithmsCode1
Evolution Strategies as a Scalable Alternative to Reinforcement LearningCode1
Evolutionary Self-Replication as a Mechanism for Producing Artificial IntelligenceCode1
Exploration by Random Network DistillationCode1
Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data AugmentationCode1
Agent57: Outperforming the Atari Human BenchmarkCode1
#Exploration: A Study of Count-Based Exploration for Deep Reinforcement LearningCode1
Fast and Data-Efficient Training of Rainbow: an Experimental Study on AtariCode1
A Game-Theoretic Approach to Multi-Agent Trust Region OptimizationCode1
Active Reinforcement Learning for Robust Building ControlCode1
Augmenting Policy Learning with Routines Discovered from a Single DemonstrationCode1
Contrastive Variational Reinforcement Learning for Complex ObservationsCode1
CURL: Contrastive Unsupervised Representations for Reinforcement LearningCode1
Atari-5: Distilling the Arcade Learning Environment down to Five GamesCode1
Going Beyond Linear Transformers with Recurrent Fast Weight ProgrammersCode1
Decision Transformer: Reinforcement Learning via Sequence ModelingCode1
Deep Hierarchical Planning from PixelsCode1
Human-Level Control through Directly-Trained Deep Spiking Q-NetworksCode1
Hybrid Self-Attention NEAT: A novel evolutionary approach to improve the NEAT algorithmCode1
Distributional Reinforcement Learning via Moment MatchingCode1
Beyond Surprise: Improving Exploration Through Surprise NoveltyCode1
Behavior From the Void: Unsupervised Active Pre-TrainingCode1
Deep Recurrent Q-Learning for Partially Observable MDPsCode1
Asynchronous Methods for Deep Reinforcement LearningCode1
Deep Reinforcement Learning with Double Q-learningCode1
Large-Scale Study of Curiosity-Driven LearningCode1
Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate ProgressCode1
Divergence-Augmented Policy OptimizationCode1
First return, then exploreCode1
Interpretable and Editable Programmatic Tree Policies for Reinforcement LearningCode1
Developing an OpenAI Gym-compatible framework and simulation environment for testing Deep Reinforcement Learning agents solving the Ambulance Location ProblemCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
Discriminative Particle Filter Reinforcement Learning for Complex Partial ObservationsCode1
NovelD: A Simple yet Effective Exploration CriterionCode1
Muesli: Combining Improvements in Policy OptimizationCode1
AdaRL: What, Where, and How to Adapt in Transfer Reinforcement LearningCode1
DNA: Proximal Policy Optimization with a Dual Network ArchitectureCode1
OCAtari: Object-Centric Atari 2600 Reinforcement Learning EnvironmentsCode1
Online and Offline Reinforcement Learning by Planning with a Learned ModelCode1
An Optimistic Perspective on Offline Deep Reinforcement LearningCode1
Think Before You Act: Decision Transformers with Working MemoryCode1
Show:102550
← PrevPage 2 of 13Next →

Benchmark Results

#ModelMetricClaimedVerifiedStatus
1GDI-H3Score864Unverified
2GDI-H3(200M frames)Score864Unverified
3GDI-I3(200M frames)Score864Unverified
4GDI-I3Score864Unverified
5Bootstrapped DQNScore855Unverified
6FQFScore854.2Unverified
7R2D2Score837.7Unverified
8Ape-XScore800.9Unverified
9Agent57Score790.4Unverified
10IMPALA (deep)Score787.34Unverified
#ModelMetricClaimedVerifiedStatus
1IQNScore34Unverified
2TRPO-hashScore34Unverified
3Go-ExploreScore34Unverified
4QR-DQN-1Score34Unverified
5NoisyNet-DuelingScore34Unverified
6GDI-H3Score34Unverified
7GDI-H3(200M frames)Score34Unverified
8GDI-I3Score34Unverified
9Bootstrapped DQNScore33.9Unverified
10C51 noopScore33.9Unverified
#ModelMetricClaimedVerifiedStatus
1Agent57Score580,328.14Unverified
2QR-DQN-1Score572,510Unverified
3R2D2Score408,850Unverified
4IMPALA (deep)Score351,200.12Unverified
5Ape-XScore302,391.3Unverified
6A2C + SILScore104,975.6Unverified
7MuZero (Res2 Adam)Score94,906.25Unverified
8DreamerV2Score94,688Unverified
9MuZeroScore72,276Unverified
10DNAScore52,398Unverified
#ModelMetricClaimedVerifiedStatus
1GDI-H3(200M frames)Score1,000,000Unverified
2GDI-H3Score1,000,000Unverified
3Agent57Score999,997.63Unverified
4R2D2Score999,996.7Unverified
5MuZeroScore999,976.52Unverified
6MuZero (Res2 Adam)Score999,659.18Unverified
7GDI-I3Score943,910Unverified
8Ape-XScore392,952.3Unverified
9C51 noopScore266,434Unverified
10Duel noopScore50,254.2Unverified