| Adaptive Rational Activations to Boost Deep Reinforcement Learning | Feb 18, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Redeeming Intrinsic Rewards via Constrained Optimization | Nov 14, 2022 | Atari GamesMontezuma's Revenge | CodeCode Available | 1 | 5 |
| Revisiting Discrete Soft Actor-Critic | Sep 21, 2022 | Atari GamesQ-Learning | CodeCode Available | 1 | 5 |
| Revisiting Rainbow: Promoting more Insightful and Inclusive Deep Reinforcement Learning Research | Nov 20, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Evolving Reinforcement Learning Algorithms | Jan 8, 2021 | Atari GamesMeta-Learning | CodeCode Available | 1 | 5 |
| Eigenoption Discovery through the Deep Successor Representation | Oct 30, 2017 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games | Jul 18, 2022 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Enhancing Chess Reinforcement Learning with Graph Representation | Oct 31, 2024 | Atari GamesGraph Attention | CodeCode Available | 1 | 5 |
| CURL: Contrastive Unsupervised Representations for Reinforcement Learning | Apr 8, 2020 | Atari GamesAtari Games 100k | CodeCode Available | 1 | 5 |
| Evolution Strategies as a Scalable Alternative to Reinforcement Learning | Mar 10, 2017 | Atari GamesMuJoCo | CodeCode Available | 1 | 5 |
| Evolutionary Self-Replication as a Mechanism for Producing Artificial Intelligence | Sep 16, 2021 | Atari Games | CodeCode Available | 1 | 5 |
| Self-Supervised Discovering of Interpretable Features for Reinforcement Learning | Mar 16, 2020 | Atari GamesDecision Making | CodeCode Available | 1 | 5 |
| A coevolutionary approach to deep multi-agent reinforcement learning | Apr 12, 2021 | Atari GamesDecision Making | CodeCode Available | 1 | 5 |
| Deep Hierarchical Planning from Pixels | Jun 8, 2022 | Atari GamesHierarchical Reinforcement Learning | CodeCode Available | 1 | 5 |
| Active Reinforcement Learning for Robust Building Control | Dec 16, 2023 | Atari GamesGame of Go | CodeCode Available | 1 | 5 |
| Exploration by Random Network Distillation | Oct 30, 2018 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation | Jun 26, 2020 | Atari GamesData Augmentation | CodeCode Available | 1 | 5 |
| Agent57: Outperforming the Atari Human Benchmark | Mar 30, 2020 | Atari GamesReinforcement Learning | CodeCode Available | 1 | 5 |
| #Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning | Nov 15, 2016 | Atari Gamescontinuous-control | CodeCode Available | 1 | 5 |
| Augmenting Policy Learning with Routines Discovered from a Single Demonstration | Dec 23, 2020 | Atari GamesImitation Learning | CodeCode Available | 1 | 5 |
| Fast and Data-Efficient Training of Rainbow: an Experimental Study on Atari | Nov 19, 2021 | Atari GamesGPU | CodeCode Available | 1 | 5 |
| A Game-Theoretic Approach to Multi-Agent Trust Region Optimization | Jun 12, 2021 | Atari GamesMuJoCo | CodeCode Available | 1 | 5 |
| Generalizable Episodic Memory for Deep Reinforcement Learning | Mar 11, 2021 | Atari Gamescontinuous-control | CodeCode Available | 1 | 5 |
| Go-Explore: a New Approach for Hard-Exploration Problems | Jan 30, 2019 | Atari GamesImitation Learning | CodeCode Available | 1 | 5 |
| Decision Transformer: Reinforcement Learning via Sequence Modeling | Jun 2, 2021 | Atari GamesD4RL | CodeCode Available | 1 | 5 |
| High-Throughput Synchronous Deep RL | Dec 17, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Human-Level Control through Directly-Trained Deep Spiking Q-Networks | Dec 13, 2021 | Atari Gamesreinforcement-learning | CodeCode Available | 1 | 5 |
| Hybrid Self-Attention NEAT: A novel evolutionary approach to improve the NEAT algorithm | Dec 7, 2021 | Atari GamesEvolutionary Algorithms | CodeCode Available | 1 | 5 |
| Contrastive Variational Reinforcement Learning for Complex Observations | Aug 6, 2020 | Atari GamesContinuous Control | CodeCode Available | 1 | 5 |
| Beyond Surprise: Improving Exploration Through Surprise Novelty | Aug 9, 2023 | Atari GamesRetrieval | CodeCode Available | 1 | 5 |
| Behavior From the Void: Unsupervised Active Pre-Training | Mar 8, 2021 | Atari GamesReinforcement Learning (RL) | CodeCode Available | 1 | 5 |
| Deep Recurrent Q-Learning for Partially Observable MDPs | Jul 23, 2015 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Atari-5: Distilling the Arcade Learning Environment down to Five Games | Oct 5, 2022 | Atari Games | CodeCode Available | 1 | 5 |
| Large Batch Experience Replay | Oct 4, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning | Jun 5, 2021 | Atari GamesCPU | CodeCode Available | 1 | 5 |
| Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress | Jun 3, 2022 | Atari GamesHumanoid Control | CodeCode Available | 1 | 5 |
| Asynchronous Methods for Deep Reinforcement Learning | Feb 4, 2016 | Atari GamesCPU | CodeCode Available | 1 | 5 |
| Distributional Reinforcement Learning via Moment Matching | Jul 24, 2020 | Atari GamesDistributional Reinforcement Learning | CodeCode Available | 1 | 5 |
| First return, then explore | Apr 27, 2020 | Atari GamesMontezuma's Revenge | CodeCode Available | 1 | 5 |
| Developing an OpenAI Gym-compatible framework and simulation environment for testing Deep Reinforcement Learning agents solving the Ambulance Location Problem | Jan 12, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations | Feb 23, 2020 | Atari GamesDecision Making | CodeCode Available | 1 | 5 |
| Discovering Reinforcement Learning Algorithms | Jul 17, 2020 | Atari GamesMeta-Learning | CodeCode Available | 1 | 5 |
| Interpretable and Editable Programmatic Tree Policies for Reinforcement Learning | May 23, 2024 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Multi-Agent Trust Region Learning | Jan 1, 2021 | Atari GamesMuJoCo | CodeCode Available | 1 | 5 |
| OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments | Jun 14, 2023 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Divergence-Augmented Policy Optimization | Jan 25, 2025 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Online and Offline Reinforcement Learning by Planning with a Learned Model | Apr 13, 2021 | Atari GamesContinuous Control | CodeCode Available | 1 | 5 |
| OptionZero: Planning with Learned Options | Feb 23, 2025 | Atari Games | CodeCode Available | 1 | 5 |
| An Optimistic Perspective on Offline Deep Reinforcement Learning | Jan 1, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Think Before You Act: Decision Transformers with Working Memory | May 24, 2023 | Atari GamesDecision Making | CodeCode Available | 1 | 5 |