| Generalized Data Distribution Iteration | Jun 7, 2022 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Generalized Munchausen Reinforcement Learning using Tsallis KL Divergence | Jan 27, 2023 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| GMAC: A Distributional Perspective on Actor-Critic Framework | May 24, 2021 | Atari Games | —Unverified | 0 | 0 |
| Gradient Monitored Reinforcement Learning | May 25, 2020 | Atari Gamescontinuous-control | —Unverified | 0 | 0 |
| GRIm-RePR: Prioritising Generating Important Features for Pseudo-Rehearsal | Nov 27, 2019 | Atari GamesContinual Learning | —Unverified | 0 | 0 |
| Group-Agent Reinforcement Learning with Heterogeneous Agents | Jan 21, 2025 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| High Performance Across Two Atari Paddle Games Using the Same Perceptual Control Architecture Without Training | Aug 4, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Machine versus Human Attention in Deep Reinforcement Learning Tasks | Oct 29, 2020 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Improving Experience Replay with Successor Representation | Nov 29, 2021 | Atari Games | —Unverified | 0 | 0 |
| Improving On-policy Learning with Statistical Reward Accumulation | Sep 7, 2018 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Improving Performance of Spike-based Deep Q-Learning using Ternary Neurons | Jun 3, 2025 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| Improving the Diversity of Bootstrapped DQN by Replacing Priors With Noise | Mar 2, 2022 | Atari GamesDiversity | —Unverified | 0 | 0 |
| Improving width-based planning with compact policies | Jun 15, 2018 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| InferNet for Delayed Reinforcement Tasks: Addressing the Temporal Credit Assignment Problem | May 2, 2021 | Atari GamesOffline RL | —Unverified | 0 | 0 |
| In Hindsight: A Smooth Reward for Steady Exploration | Jun 24, 2019 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| Interpretable end-to-end Neurosymbolic Reinforcement Learning agents | Oct 18, 2024 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Interpreting the Learned Model in MuZero Planning | Nov 7, 2024 | Atari GamesBoard Games | —Unverified | 0 | 0 |
| Investigating Recurrence and Eligibility Traces in Deep Q-Networks | Apr 18, 2017 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning | Mar 4, 2024 | Atari Gamescontinuous-control | —Unverified | 0 | 0 |
| KF-LAX: Kronecker-factored curvature estimation for control variate optimization in reinforcement learning | Dec 11, 2018 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Latent forward model for Real-time Strategy game planning with incomplete information | Jan 1, 2018 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| Lazy-MDPs: Towards Interpretable Reinforcement Learning by Learning When to Act | Mar 16, 2022 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| Automatic Reward Shaping from Confounded Offline Data | May 16, 2025 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Learning Abstract Models for Long-Horizon Exploration | May 1, 2019 | Atari GamesReinforcement Learning | —Unverified | 0 | 0 |
| Learning Abstract Models for Strategic Exploration and Fast Reward Transfer | Jul 12, 2020 | Atari GamesModel-based Reinforcement Learning | —Unverified | 0 | 0 |
| Learning Actions and Control of Focus of Attention with a Log-Polar-like Sensor | Sep 22, 2023 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Learning and Querying Fast Generative Models for Reinforcement Learning | Feb 8, 2018 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| Learning Dialog Policies from Weak Demonstrations | Apr 23, 2020 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Learning Dynamic State Abstractions for Model-Based Reinforcement Learning | Jan 1, 2018 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| Learning Efficient Planning-based Rewards for Imitation Learning | Jan 1, 2021 | Atari Gamescontinuous-control | —Unverified | 0 | 0 |
| Learning Finite State Representations of Recurrent Policy Networks | Nov 29, 2018 | Atari GamesImitation Learning | —Unverified | 0 | 0 |
| Learning Key Steps to Attack Deep Reinforcement Learning Agents | Sep 25, 2019 | Adversarial AttackAtari Games | —Unverified | 0 | 0 |
| Learning objects from pixels | Jan 1, 2018 | Atari GamesObject | —Unverified | 0 | 0 |
| Learning Self-Game-Play Agents for Combinatorial Optimization Problems | Mar 8, 2019 | Atari GamesBoard Games | —Unverified | 0 | 0 |
| Learning Shared Dynamics with Meta-World Models | Nov 5, 2018 | Atari GamesMulti-Task Learning | —Unverified | 0 | 0 |
| Learning to Control Visual Abstractions for Structured Exploration in Deep Reinforcement Learning | May 1, 2019 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Learning To Explore With Predictive World Model Via Self-Supervised Learning | Feb 18, 2025 | Atari GamesSelf-Supervised Learning | —Unverified | 0 | 0 |
| Learning to play slot cars and Atari 2600 games in just minutes | Jan 1, 2018 | Atari GamesBIG-bench Machine Learning | —Unverified | 0 | 0 |
| Learning to predict where to look in interactive environments using deep recurrent q-learning | Dec 17, 2016 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| Learning to Represent Action Values as a Hypergraph on the Action Vertices | Oct 28, 2020 | Atari GamesContinuous Control | —Unverified | 0 | 0 |
| Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search | Dec 14, 2020 | Atari GamesCPU | —Unverified | 0 | 0 |
| Learning values across many orders of magnitude | Feb 24, 2016 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games | Sep 4, 2019 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Leveraging the Variance of Return Sequences for Exploration Policy | Nov 17, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Local-Guided Global: Paired Similarity Representation for Visual Reinforcement Learning | Jan 1, 2023 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| The Indoor-Training Effect: unexpected gains from distribution shifts in the transition function | Jan 29, 2024 | Atari GamesReinforcement Learning (RL) | —Unverified | 0 | 0 |
| Look Before Leap: Look-Ahead Planning with Uncertainty in Reinforcement Learning | Mar 26, 2025 | Atari GamesModel-based Reinforcement Learning | —Unverified | 0 | 0 |
| Loss of Plasticity in Continual Deep Reinforcement Learning | Mar 13, 2023 | Atari GamesContinual Learning | —Unverified | 0 | 0 |
| Low Precision Policy Distillation with Application to Low-Power, Real-time Sensation-Cognition-Action Loop with Neuromorphic Computing | Sep 25, 2018 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Mask Atari for Deep Reinforcement Learning as POMDP Benchmarks | Mar 31, 2022 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |