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Learning to play slot cars and Atari 2600 games in just minutes

2018-01-01ICLR 2018Unverified0· sign in to hype

Lionel Cordesses, Omar Bentahar, Julien Page

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Abstract

Machine learning algorithms for controlling devices will need to learn quickly, with few trials. Such a goal can be attained with concepts borrowed from continental philosophy and formalized using tools from the mathematical theory of categories. Illustrations of this approach are presented on a cyberphysical system: the slot car game, and also on Atari 2600 games.

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