| CALE: Continuous Arcade Learning Environment | Oct 31, 2024 | Atari GamesBenchmarking | CodeCode Available | 7 | 5 |
| MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge | Jun 17, 2022 | Atari GamesMinecraft | CodeCode Available | 4 | 5 |
| Distributed Prioritized Experience Replay | Mar 2, 2018 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 3 | 5 |
| Rainbow: Combining Improvements in Deep Reinforcement Learning | Oct 6, 2017 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 3 | 5 |
| Streaming Deep Reinforcement Learning Finally Works | Oct 18, 2024 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 3 | 5 |
| Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model | Nov 19, 2019 | Atari GamesAtari Games 100k | CodeCode Available | 2 | 5 |
| Harfang3D Dog-Fight Sandbox: A Reinforcement Learning Research Platform for the Customized Control Tasks of Fighter Aircrafts | Oct 13, 2022 | Atari GamesDecision Making | CodeCode Available | 2 | 5 |
| Conformal Symplectic Optimization for Stable Reinforcement Learning | Dec 3, 2024 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 2 | 5 |
| Benchmarking Deep Reinforcement Learning for Continuous Control | Apr 22, 2016 | Action Triplet RecognitionAtari Games | CodeCode Available | 2 | 5 |
| Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models | May 24, 2024 | Atari GamesMathematical Reasoning | CodeCode Available | 2 | 5 |
| Accelerated Methods for Deep Reinforcement Learning | Mar 7, 2018 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 2 | 5 |
| Mastering Atari Games with Limited Data | Oct 30, 2021 | Atari GamesAtari Games 100k | CodeCode Available | 2 | 5 |
| Human-Level Control through Directly-Trained Deep Spiking Q-Networks | Dec 13, 2021 | Atari Gamesreinforcement-learning | CodeCode Available | 1 | 5 |
| High-Throughput Synchronous Deep RL | Dec 17, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Hybrid Self-Attention NEAT: A novel evolutionary approach to improve the NEAT algorithm | Dec 7, 2021 | Atari GamesEvolutionary Algorithms | CodeCode Available | 1 | 5 |
| Going Beyond Linear Transformers with Recurrent Fast Weight Programmers | Jun 11, 2021 | Atari GamesListOps | CodeCode Available | 1 | 5 |
| Exploration by Random Network Distillation | Oct 30, 2018 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| First return, then explore | Apr 27, 2020 | Atari GamesMontezuma's Revenge | CodeCode Available | 1 | 5 |
| IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures | Feb 5, 2018 | Atari Gamesreinforcement-learning | CodeCode Available | 1 | 5 |
| Evolutionary Self-Replication as a Mechanism for Producing Artificial Intelligence | Sep 16, 2021 | Atari Games | CodeCode Available | 1 | 5 |
| Enhancing Chess Reinforcement Learning with Graph Representation | Oct 31, 2024 | Atari GamesGraph Attention | CodeCode Available | 1 | 5 |
| Evolution Strategies as a Scalable Alternative to Reinforcement Learning | Mar 10, 2017 | Atari GamesMuJoCo | CodeCode Available | 1 | 5 |
| AdaRL: What, Where, and How to Adapt in Transfer Reinforcement Learning | Jul 6, 2021 | Atari Gamesreinforcement-learning | CodeCode Available | 1 | 5 |
| Fast and Data-Efficient Training of Rainbow: an Experimental Study on Atari | Nov 19, 2021 | Atari GamesGPU | CodeCode Available | 1 | 5 |
| Generalizable Episodic Memory for Deep Reinforcement Learning | Mar 11, 2021 | Atari Gamescontinuous-control | CodeCode Available | 1 | 5 |
| Go-Explore: a New Approach for Hard-Exploration Problems | Jan 30, 2019 | Atari GamesImitation Learning | CodeCode Available | 1 | 5 |
| Divergence-Augmented Policy Optimization | Jan 25, 2025 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games | Jul 18, 2022 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| A Distributional Perspective on Reinforcement Learning | Jul 21, 2017 | Atari Gamesreinforcement-learning | CodeCode Available | 1 | 5 |
| How To Guide Your Learner: Imitation Learning with Active Adaptive Expert Involvement | Mar 3, 2023 | Atari GamesImitation Learning | CodeCode Available | 1 | 5 |
| Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations | Feb 23, 2020 | Atari GamesDecision Making | CodeCode Available | 1 | 5 |
| DNA: Proximal Policy Optimization with a Dual Network Architecture | Jun 20, 2022 | Atari GamesReinforcement Learning (RL) | CodeCode Available | 1 | 5 |
| Evolving Reinforcement Learning Algorithms | Jan 8, 2021 | Atari GamesMeta-Learning | CodeCode Available | 1 | 5 |
| Deep Hierarchical Planning from Pixels | Jun 8, 2022 | Atari GamesHierarchical Reinforcement Learning | CodeCode Available | 1 | 5 |
| Deep Reinforcement Learning with Double Q-learning | Sep 22, 2015 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Asynchronous Methods for Deep Reinforcement Learning | Feb 4, 2016 | Atari GamesCPU | CodeCode Available | 1 | 5 |
| A coevolutionary approach to deep multi-agent reinforcement learning | Apr 12, 2021 | Atari GamesDecision Making | CodeCode Available | 1 | 5 |
| Deep Recurrent Q-Learning for Partially Observable MDPs | Jul 23, 2015 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Behavior From the Void: Unsupervised Active Pre-Training | Mar 8, 2021 | Atari GamesReinforcement Learning (RL) | CodeCode Available | 1 | 5 |
| Augmenting Policy Learning with Routines Discovered from a Single Demonstration | Dec 23, 2020 | Atari GamesImitation Learning | CodeCode Available | 1 | 5 |
| Decision Transformer: Reinforcement Learning via Sequence Modeling | Jun 2, 2021 | Atari GamesD4RL | CodeCode Available | 1 | 5 |
| Distributional Reinforcement Learning via Moment Matching | Jul 24, 2020 | Atari GamesDistributional Reinforcement Learning | CodeCode Available | 1 | 5 |
| Eigenoption Discovery through the Deep Successor Representation | Oct 30, 2017 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Developing an OpenAI Gym-compatible framework and simulation environment for testing Deep Reinforcement Learning agents solving the Ambulance Location Problem | Jan 12, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress | Jun 3, 2022 | Atari GamesHumanoid Control | CodeCode Available | 1 | 5 |
| Active Reinforcement Learning for Robust Building Control | Dec 16, 2023 | Atari GamesGame of Go | CodeCode Available | 1 | 5 |
| Agent57: Outperforming the Atari Human Benchmark | Mar 30, 2020 | Atari GamesReinforcement Learning | CodeCode Available | 1 | 5 |
| #Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning | Nov 15, 2016 | Atari Gamescontinuous-control | CodeCode Available | 1 | 5 |
| An Optimistic Perspective on Offline Deep Reinforcement Learning | Jan 1, 2020 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 | 5 |
| Contrastive Variational Reinforcement Learning for Complex Observations | Aug 6, 2020 | Atari GamesContinuous Control | CodeCode Available | 1 | 5 |