SOTAVerified

Atari Games

The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Papers

Showing 176200 of 625 papers

TitleStatusHype
Beating the World's Best at Super Smash Bros. with Deep Reinforcement LearningCode0
Beating Atari with Natural Language Guided Reinforcement LearningCode0
Improved robustness of reinforcement learning policies upon conversion to spiking neuronal network platforms applied to ATARI gamesCode0
Adapting to Reward Progressivity via Spectral Reinforcement LearningCode0
Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgentCode0
Improve Agents without Retraining: Parallel Tree Search with Off-Policy CorrectionCode0
Dueling Network Architectures for Deep Reinforcement LearningCode0
Learning Powerful Policies by Using Consistent Dynamics ModelCode0
Echoes of Socratic Doubt: Embracing Uncertainty in Calibrated Evidential Reinforcement LearningCode0
Active inference: demystified and comparedCode0
Graph Backup: Data Efficient Backup Exploiting Markovian TransitionsCode0
Deep Reinforcement Learning with Swin TransformersCode0
Jointly Pre-training with Supervised, Autoencoder, and Value Losses for Deep Reinforcement LearningCode0
Accelerating Reinforcement Learning through GPU Atari EmulationCode0
Challenges of Context and Time in Reinforcement Learning: Introducing Space Fortress as a BenchmarkCode0
Harnessing Structures for Value-Based Planning and Reinforcement LearningCode0
Generalization Tower Network: A Novel Deep Neural Network Architecture for Multi-Task LearningCode0
Characterizing Attacks on Deep Reinforcement LearningCode0
A Laplacian Framework for Option Discovery in Reinforcement LearningCode0
A Metric Learning Approach to Anomaly Detection in Video GamesCode0
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy GamesCode0
Combinational Q-Learning for Dou Di ZhuCode0
Learning to Perceive in Deep Model-Free Reinforcement LearningCode0
Generalized Adaptive Transfer Network: Enhancing Transfer Learning in Reinforcement Learning Across DomainsCode0
Back to Basics: Benchmarking Canonical Evolution Strategies for Playing AtariCode0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1GDI-I3(200M frames)Score864Unverified
2GDI-H3(200M frames)Score864Unverified
3GDI-H3Score864Unverified
4GDI-I3Score864Unverified
5Bootstrapped DQNScore855Unverified
6FQFScore854.2Unverified
7R2D2Score837.7Unverified
8Ape-XScore800.9Unverified
9Agent57Score790.4Unverified
10IMPALA (deep)Score787.34Unverified
#ModelMetricClaimedVerifiedStatus
1IQNScore34Unverified
2QR-DQN-1Score34Unverified
3TRPO-hashScore34Unverified
4NoisyNet-DuelingScore34Unverified
5GDI-H3Score34Unverified
6GDI-H3(200M frames)Score34Unverified
7GDI-I3Score34Unverified
8Go-ExploreScore34Unverified
9Bootstrapped DQNScore33.9Unverified
10C51 noopScore33.9Unverified
#ModelMetricClaimedVerifiedStatus
1Agent57Score580,328.14Unverified
2QR-DQN-1Score572,510Unverified
3R2D2Score408,850Unverified
4IMPALA (deep)Score351,200.12Unverified
5Ape-XScore302,391.3Unverified
6A2C + SILScore104,975.6Unverified
7MuZero (Res2 Adam)Score94,906.25Unverified
8DreamerV2Score94,688Unverified
9MuZeroScore72,276Unverified
10DNAScore52,398Unverified
#ModelMetricClaimedVerifiedStatus
1GDI-H3Score1,000,000Unverified
2GDI-H3(200M frames)Score1,000,000Unverified
3Agent57Score999,997.63Unverified
4R2D2Score999,996.7Unverified
5MuZeroScore999,976.52Unverified
6MuZero (Res2 Adam)Score999,659.18Unverified
7GDI-I3Score943,910Unverified
8Ape-XScore392,952.3Unverified
9C51 noopScore266,434Unverified
10Duel noopScore50,254.2Unverified