SOTAVerified

Atari Games

The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Papers

Showing 301–350 of 625 papers

TitleStatusHype
Real-time Adversarial Perturbations against Deep Reinforcement Learning Policies: Attacks and DefensesCode0
Reconciling λ-Returns with Experience ReplayCode0
Recurrent Environment SimulatorsCode0
Recurrent Experience Replay in Distributed Reinforcement LearningCode0
Recurrent Independent MechanismsCode0
Recurrent Action Transformer with MemoryCode0
Fractal AI: A fragile theory of intelligenceCode0
Value-driven Hindsight Modelling—0
Vanishing Bias Heuristic-guided Reinforcement Learning Algorithm—0
Vision-Based Mobile Robotics Obstacle Avoidance With Deep Reinforcement Learning—0
Visual Analogies between Atari Games for Studying Transfer Learning in RL—0
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games—0
VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning—0
Visual Rationalizations in Deep Reinforcement Learning for Atari Games—0
WAD: A Deep Reinforcement Learning Agent for Urban Autonomous Driving—0
When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning?—0
Why the Agent Made that Decision: Explaining Deep Reinforcement Learning with Vision Masks—0
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark—0
Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection—0
A Benchmark for Low-Switching-Cost Reinforcement Learning—0
Accelerated Target Updates for Q-learning—0
Accelerated Value Iteration via Anderson Mixing—0
Accelerating Deep Neuroevolution on Distributed FPGAs for Reinforcement Learning Problems—0
Between Progress and Potential Impact of AI: the Neglected Dimensions—0
A Comparison of learning algorithms on the Arcade Learning Environment—0
A Convergent Variant of the Boltzmann Softmax Operator in Reinforcement Learning—0
Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Query—0
Activation by Interval-wise Dropout: A Simple Way to Prevent Neural Networks from Plasticity Loss—0
Adapting Auxiliary Losses Using Gradient Similarity—0
Adapting Behaviour for Learning Progress—0
Adaptive N-step Bootstrapping with Off-policy Data—0
Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning—0
Addressing Action Oscillations through Learning Policy Inertia—0
A Decentralized Policy Gradient Approach to Multi-task Reinforcement Learning—0
A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Games—0
Adventurer: Exploration with BiGAN for Deep Reinforcement Learning—0
Adversary A3C for Robust Reinforcement Learning—0
Agent-Aware Training for Agent-Agnostic Action Advising in Deep Reinforcement Learning—0
AGIL: Learning Attention from Human for Visuomotor Tasks—0
A Human Mixed Strategy Approach to Deep Reinforcement Learning—0
A Mathematical Theory of Deep Convolutional Neural Networks for Feature Extraction—0
An advantage actor-critic algorithm for robotic motion planning in dense and dynamic scenarios—0
Analysing Results from AI Benchmarks: Key Indicators and How to Obtain Them—0
Analysis of Q-learning with Adaptation and Momentum Restart for Gradient Descent—0
An Approach to Partial Observability in Games: Learning to Both Act and Observe—0
An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learning—0
A new Potential-Based Reward Shaping for Reinforcement Learning Agent—0
An initial attempt of combining visual selective attention with deep reinforcement learning—0
APF+: Boosting adaptive-potential function reinforcement learning methods with a W-shaped network for high-dimensional games—0
Approximate Shielding of Atari Agents for Safe Exploration—0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1GDI-H3(200M frames)Score864—Unverified
2GDI-H3Score864—Unverified
3GDI-I3Score864—Unverified
4GDI-I3(200M frames)Score864—Unverified
5Bootstrapped DQNScore855—Unverified
6FQFScore854.2—Unverified
7R2D2Score837.7—Unverified
8Ape-XScore800.9—Unverified
9Agent57Score790.4—Unverified
10IMPALA (deep)Score787.34—Unverified
#ModelMetricClaimedVerifiedStatus
1NoisyNet-DuelingScore34—Unverified
2QR-DQN-1Score34—Unverified
3Go-ExploreScore34—Unverified
4GDI-I3Score34—Unverified
5TRPO-hashScore34—Unverified
6GDI-H3Score34—Unverified
7GDI-H3(200M frames)Score34—Unverified
8IQNScore34—Unverified
9ASL DDQNScore33.9—Unverified
10Bootstrapped DQNScore33.9—Unverified
#ModelMetricClaimedVerifiedStatus
1Agent57Score580,328.14—Unverified
2QR-DQN-1Score572,510—Unverified
3R2D2Score408,850—Unverified
4IMPALA (deep)Score351,200.12—Unverified
5Ape-XScore302,391.3—Unverified
6A2C + SILScore104,975.6—Unverified
7MuZero (Res2 Adam)Score94,906.25—Unverified
8DreamerV2Score94,688—Unverified
9MuZeroScore72,276—Unverified
10DNAScore52,398—Unverified
#ModelMetricClaimedVerifiedStatus
1GDI-H3Score1,000,000—Unverified
2GDI-H3(200M frames)Score1,000,000—Unverified
3Agent57Score999,997.63—Unverified
4R2D2Score999,996.7—Unverified
5MuZeroScore999,976.52—Unverified
6MuZero (Res2 Adam)Score999,659.18—Unverified
7GDI-I3Score943,910—Unverified
8Ape-XScore392,952.3—Unverified
9C51 noopScore266,434—Unverified
10Duel noopScore50,254.2—Unverified