| Real-time Adversarial Perturbations against Deep Reinforcement Learning Policies: Attacks and Defenses | Jun 16, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| Reconciling λ-Returns with Experience Replay | Dec 1, 2019 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| Recurrent Environment Simulators | Apr 7, 2017 | Atari GamesCar Racing | CodeCode Available | 0 | 5 |
| Recurrent Experience Replay in Distributed Reinforcement Learning | May 1, 2019 | Atari Gamesreinforcement-learning | CodeCode Available | 0 | 5 |
| Recurrent Independent Mechanisms | Sep 24, 2019 | Atari Games | CodeCode Available | 0 | 5 |
| Recurrent Action Transformer with Memory | Jun 15, 2023 | Atari GamesMuJoCo | CodeCode Available | 0 | 5 |
| Fractal AI: A fragile theory of intelligence | Mar 13, 2018 | Atari GamesReinforcement Learning | CodeCode Available | 0 | 5 |
| Value-driven Hindsight Modelling | Feb 19, 2020 | Atari GamesReinforcement Learning | —Unverified | 0 | 0 |
| Vanishing Bias Heuristic-guided Reinforcement Learning Algorithm | Jun 17, 2023 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| Vision-Based Mobile Robotics Obstacle Avoidance With Deep Reinforcement Learning | Mar 8, 2021 | Atari GamesAutonomous Navigation | —Unverified | 0 | 0 |
| Visual Analogies between Atari Games for Studying Transfer Learning in RL | Jul 29, 2018 | Atari GamesTransfer Learning | —Unverified | 0 | 0 |
| Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games | Dec 4, 2023 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning | Oct 26, 2020 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Visual Rationalizations in Deep Reinforcement Learning for Atari Games | Feb 1, 2019 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| WAD: A Deep Reinforcement Learning Agent for Urban Autonomous Driving | Aug 27, 2021 | Atari GamesAutonomous Driving | —Unverified | 0 | 0 |
| When Should We Prefer Offline Reinforcement Learning Over Behavioral Cloning? | Apr 12, 2022 | Atari GamesDiagnostic | —Unverified | 0 | 0 |
| Why the Agent Made that Decision: Explaining Deep Reinforcement Learning with Vision Masks | Nov 25, 2024 | Atari Gamescounterfactual | —Unverified | 0 | 0 |
| Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark | Jun 23, 2021 | Atari Games | —Unverified | 0 | 0 |
| Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection | May 9, 2023 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| A Benchmark for Low-Switching-Cost Reinforcement Learning | Dec 13, 2021 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Accelerated Target Updates for Q-learning | May 7, 2019 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| Accelerated Value Iteration via Anderson Mixing | Sep 27, 2018 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| Accelerating Deep Neuroevolution on Distributed FPGAs for Reinforcement Learning Problems | May 10, 2020 | Atari GamesComputational Efficiency | —Unverified | 0 | 0 |
| Between Progress and Potential Impact of AI: the Neglected Dimensions | Jun 2, 2018 | Atari GamesBoard Games | —Unverified | 0 | 0 |
| A Comparison of learning algorithms on the Arcade Learning Environment | Oct 31, 2014 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| A Convergent Variant of the Boltzmann Softmax Operator in Reinforcement Learning | Sep 27, 2018 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Query | Jun 24, 2023 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| Activation by Interval-wise Dropout: A Simple Way to Prevent Neural Networks from Plasticity Loss | Feb 3, 2025 | Atari GamesContinual Learning | —Unverified | 0 | 0 |
| Adapting Auxiliary Losses Using Gradient Similarity | Dec 5, 2018 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Adapting Behaviour for Learning Progress | Dec 14, 2019 | Atari GamesReinforcement Learning | —Unverified | 0 | 0 |
| Adaptive N-step Bootstrapping with Off-policy Data | Jan 1, 2021 | Atari GamesMuJoCo | —Unverified | 0 | 0 |
| Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning | May 25, 2024 | Atari GamesAutoML | —Unverified | 0 | 0 |
| Addressing Action Oscillations through Learning Policy Inertia | Mar 3, 2021 | Atari GamesAutonomous Driving | —Unverified | 0 | 0 |
| A Decentralized Policy Gradient Approach to Multi-task Reinforcement Learning | Jun 8, 2020 | Atari GamesMulti-Task Learning | —Unverified | 0 | 0 |
| A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Games | Nov 21, 2016 | Atari GamesModel-based Reinforcement Learning | —Unverified | 0 | 0 |
| Adventurer: Exploration with BiGAN for Deep Reinforcement Learning | Mar 24, 2025 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Adversary A3C for Robust Reinforcement Learning | Dec 1, 2019 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Agent-Aware Training for Agent-Agnostic Action Advising in Deep Reinforcement Learning | Nov 28, 2023 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| AGIL: Learning Attention from Human for Visuomotor Tasks | Jun 1, 2018 | Atari GamesDecision Making | —Unverified | 0 | 0 |
| A Human Mixed Strategy Approach to Deep Reinforcement Learning | Apr 5, 2018 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| A Mathematical Theory of Deep Convolutional Neural Networks for Feature Extraction | Dec 19, 2015 | Atari GamesImage Captioning | —Unverified | 0 | 0 |
| An advantage actor-critic algorithm for robotic motion planning in dense and dynamic scenarios | Feb 5, 2021 | Atari GamesMotion Planning | —Unverified | 0 | 0 |
| Analysing Results from AI Benchmarks: Key Indicators and How to Obtain Them | Nov 20, 2018 | AI AgentAtari Games | —Unverified | 0 | 0 |
| Analysis of Q-learning with Adaptation and Momentum Restart for Gradient Descent | Jul 15, 2020 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| An Approach to Partial Observability in Games: Learning to Both Act and Observe | Aug 11, 2021 | Atari GamesReinforcement Learning (RL) | —Unverified | 0 | 0 |
| An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learning | Jun 1, 2021 | Atari GamesDiversity | —Unverified | 0 | 0 |
| A new Potential-Based Reward Shaping for Reinforcement Learning Agent | Feb 17, 2019 | Atari Gamesreinforcement-learning | —Unverified | 0 | 0 |
| An initial attempt of combining visual selective attention with deep reinforcement learning | Nov 11, 2018 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| APF+: Boosting adaptive-potential function reinforcement learning methods with a W-shaped network for high-dimensional games | Mar 17, 2025 | Atari GamesQ-Learning | —Unverified | 0 | 0 |
| Approximate Shielding of Atari Agents for Safe Exploration | Apr 21, 2023 | Atari GamesSafe Exploration | —Unverified | 0 | 0 |