| Mask Atari for Deep Reinforcement Learning as POMDP Benchmarks | Mar 31, 2022 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Learning Relational Rules from Rewards | Mar 25, 2022 | Atari Games | CodeCode Available | 0 |
| NavDreams: Towards Camera-Only RL Navigation Among Humans | Mar 23, 2022 | Atari GamesNavigate | CodeCode Available | 1 |
| Lazy-MDPs: Towards Interpretable Reinforcement Learning by Learning When to Act | Mar 16, 2022 | Atari GamesDecision Making | —Unverified | 0 |
| Improving the Diversity of Bootstrapped DQN by Replacing Priors With Noise | Mar 2, 2022 | Atari GamesDiversity | —Unverified | 0 |
| On the Generalization of Representations in Reinforcement Learning | Mar 1, 2022 | Atari Gamesreinforcement-learning | CodeCode Available | 0 |
| A Unified Perspective on Value Backup and Exploration in Monte-Carlo Tree Search | Feb 11, 2022 | Atari GamesDecision Making | —Unverified | 0 |
| ExPoSe: Combining State-Based Exploration with Gradient-Based Online Search | Feb 3, 2022 | Atari GamesDecision Making | CodeCode Available | 0 |
| Distributional Reinforcement Learning with Regularized Wasserstein Loss | Feb 1, 2022 | Atari GamesDistributional Reinforcement Learning | CodeCode Available | 0 |
| Deep Reinforcement Learning with Spiking Q-learning | Jan 21, 2022 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Exploration by Random Network Distillation | Jan 17, 2022 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Attention Option-Critic | Jan 7, 2022 | Atari GamesTransfer Learning | —Unverified | 0 |
| Execute Order 66: Targeted Data Poisoning for Reinforcement Learning | Jan 3, 2022 | Atari GamesData Poisoning | —Unverified | 0 |
| A Theoretical Understanding of Gradient Bias in Meta-Reinforcement Learning | Dec 31, 2021 | Atari GamesMeta Reinforcement Learning | CodeCode Available | 0 |
| Deep Reinforcement Learning Policies Learn Shared Adversarial Features Across MDPs | Dec 16, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Conjugated Discrete Distributions for Distributional Reinforcement Learning | Dec 14, 2021 | Atari GamesDistributional Reinforcement Learning | CodeCode Available | 0 |
| Human-Level Control through Directly-Trained Deep Spiking Q-Networks | Dec 13, 2021 | Atari Gamesreinforcement-learning | CodeCode Available | 1 |
| Continual Learning In Environments With Polynomial Mixing Times | Dec 13, 2021 | Atari GamesContinual Learning | CodeCode Available | 0 |
| A Benchmark for Low-Switching-Cost Reinforcement Learning | Dec 13, 2021 | Atari Gamesreinforcement-learning | —Unverified | 0 |
| DR3: Value-Based Deep Reinforcement Learning Requires Explicit Regularization | Dec 9, 2021 | Atari GamesD4RL | —Unverified | 0 |
| A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions | Dec 8, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Hybrid Self-Attention NEAT: A novel evolutionary approach to improve the NEAT algorithm | Dec 7, 2021 | Atari GamesEvolutionary Algorithms | CodeCode Available | 1 |
| Virtual Replay Cache | Dec 6, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Target Entropy Annealing for Discrete Soft Actor-Critic | Dec 6, 2021 | Atari GamesScheduling | —Unverified | 0 |
| NovelD: A Simple yet Effective Exploration Criterion | Dec 1, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| Improving Experience Replay with Successor Representation | Nov 29, 2021 | Atari Games | —Unverified | 0 |
| A Review for Deep Reinforcement Learning in Atari: Benchmarks, Challenges, and Solutions | Nov 24, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| GDI: Rethinking What Makes Reinforcement Learning Different from Supervised Learning | Nov 24, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Fast and Data-Efficient Training of Rainbow: an Experimental Study on Atari | Nov 19, 2021 | Atari GamesGPU | CodeCode Available | 1 |
| Improving Experience Replay through Modeling of Similar Transitions' Sets | Nov 12, 2021 | Atari Gamesreinforcement-learning | CodeCode Available | 0 |
| Mastering Atari Games with Limited Data | Oct 30, 2021 | Atari GamesAtari Games 100k | CodeCode Available | 2 |
| Effects of Different Optimization Formulations in Evolutionary Reinforcement Learning on Diverse Behavior Generation | Oct 15, 2021 | Atari GamesDiversity | —Unverified | 0 |
| Explaining Deep Reinforcement Learning Agents In The Atari Domain through a Surrogate Model | Oct 7, 2021 | Atari GamesDecision Making | —Unverified | 0 |
| The Benefits of Being Categorical Distributional: Uncertainty-aware Regularized Exploration in Reinforcement Learning | Oct 7, 2021 | Atari GamesAttribute | —Unverified | 0 |
| How to Sense the World: Leveraging Hierarchy in Multimodal Perception for Robust Reinforcement Learning Agents | Oct 7, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Large Batch Experience Replay | Oct 4, 2021 | Atari GamesDeep Reinforcement Learning | CodeCode Available | 1 |
| An Unsupervised Video Game Playstyle Metric via State Discretization | Oct 3, 2021 | Atari GamesCar Racing | CodeCode Available | 0 |
| Is Policy Learning Overrated?: Width-Based Planning and Active Learning for Atari | Sep 30, 2021 | Active LearningAtari Games | CodeCode Available | 0 |
| Self-Supervised Structured Representations for Deep Reinforcement Learning | Sep 29, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Deep Learning of Intrinsically Motivated Options in the Arcade Learning Environment | Sep 29, 2021 | Atari GamesBenchmarking | —Unverified | 0 |
| P4O: Efficient Deep Reinforcement Learning with Predictive Processing Proximal Policy Optimization | Sep 29, 2021 | Atari GamesDeep Reinforcement Learning | —Unverified | 0 |
| Training with Worst-Case Distributional Shift causes Overestimation and Inaccuracies in State-Action Value Functions | Sep 29, 2021 | Atari GamesSelf-Learning | —Unverified | 0 |
| Distributional Perturbation for Efficient Exploration in Distributional Reinforcement Learning | Sep 29, 2021 | Atari GamesDescriptive | —Unverified | 0 |
| Maximizing Ensemble Diversity in Deep Reinforcement Learning | Sep 29, 2021 | Atari GamesDecision Making | —Unverified | 0 |
| Towards Understanding Distributional Reinforcement Learning: Regularization, Optimization, Acceleration and Sinkhorn Algorithm | Sep 29, 2021 | Atari GamesDistributional Reinforcement Learning | —Unverified | 0 |
| CrowdPlay: Crowdsourcing human demonstration data for offline learning in Atari games | Sep 29, 2021 | Atari GamesDecision Making | —Unverified | 0 |
| Faster Reinforcement Learning with Value Target Lower Bounding | Sep 29, 2021 | Atari Gamescontinuous-control | —Unverified | 0 |
| EqR: Equivariant Representations for Data-Efficient Reinforcement Learning | Sep 29, 2021 | Atari GamesInductive Bias | —Unverified | 0 |
| Should I Run Offline Reinforcement Learning or Behavioral Cloning? | Sep 29, 2021 | Atari GamesDiagnostic | —Unverified | 0 |
| On Bonus-Based Exploration Methods in the Arcade Learning Environment | Sep 22, 2021 | Atari GamesMontezuma's Revenge | —Unverified | 0 |