SOTAVerified

Atari Games

The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Papers

Showing 5175 of 625 papers

TitleStatusHype
Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning0
Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation ModelsCode2
Interpretable and Editable Programmatic Tree Policies for Reinforcement LearningCode1
Learning To Play Atari Games Using Dueling Q-Learning and Hebbian PlasticityCode0
Is Mamba Compatible with Trajectory Optimization in Offline Reinforcement Learning?Code0
Utilizing Maximum Mean Discrepancy Barycenter for Propagating the Uncertainty of Value Functions in Reinforcement Learning0
Stop Regressing: Training Value Functions via Classification for Scalable Deep RL0
Iterated Q-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning0
Disentangling the Causes of Plasticity Loss in Neural Networks0
Echoes of Socratic Doubt: Embracing Uncertainty in Calibrated Evidential Reinforcement LearningCode0
Solving Deep Reinforcement Learning Tasks with Evolution Strategies and Linear Policy NetworksCode0
Q-Star Meets Scalable Posterior Sampling: Bridging Theory and Practice via HyperAgentCode0
Neural Policy Style Transfer0
Control in Stochastic Environment with Delays: A Model-based Reinforcement Learning Approach0
The Indoor-Training Effect: unexpected gains from distribution shifts in the transition function0
A Robust Quantile Huber Loss With Interpretable Parameter Adjustment In Distributional Reinforcement LearningCode0
Active Reinforcement Learning for Robust Building ControlCode1
Distributional Bellman Operators over Mean EmbeddingsCode0
Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
Agent-Aware Training for Agent-Agnostic Action Advising in Deep Reinforcement Learning0
Evaluating Pretrained models for Deployable Lifelong Learning0
From "What" to "When" -- a Spiking Neural Network Predicting Rare Events and Time to their Occurrence0
Reward Scale Robustness for Proximal Policy Optimization via DreamerV3 Tricks0
DSAC-C: Constrained Maximum Entropy for Robust Discrete Soft-Actor Critic0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1GDI-I3(200M frames)Score864Unverified
2GDI-H3(200M frames)Score864Unverified
3GDI-H3Score864Unverified
4GDI-I3Score864Unverified
5Bootstrapped DQNScore855Unverified
6FQFScore854.2Unverified
7R2D2Score837.7Unverified
8Ape-XScore800.9Unverified
9Agent57Score790.4Unverified
10IMPALA (deep)Score787.34Unverified
#ModelMetricClaimedVerifiedStatus
1IQNScore34Unverified
2QR-DQN-1Score34Unverified
3TRPO-hashScore34Unverified
4NoisyNet-DuelingScore34Unverified
5GDI-H3Score34Unverified
6GDI-H3(200M frames)Score34Unverified
7GDI-I3Score34Unverified
8Go-ExploreScore34Unverified
9Bootstrapped DQNScore33.9Unverified
10C51 noopScore33.9Unverified
#ModelMetricClaimedVerifiedStatus
1Agent57Score580,328.14Unverified
2QR-DQN-1Score572,510Unverified
3R2D2Score408,850Unverified
4IMPALA (deep)Score351,200.12Unverified
5Ape-XScore302,391.3Unverified
6A2C + SILScore104,975.6Unverified
7MuZero (Res2 Adam)Score94,906.25Unverified
8DreamerV2Score94,688Unverified
9MuZeroScore72,276Unverified
10DNAScore52,398Unverified
#ModelMetricClaimedVerifiedStatus
1GDI-H3Score1,000,000Unverified
2GDI-H3(200M frames)Score1,000,000Unverified
3Agent57Score999,997.63Unverified
4R2D2Score999,996.7Unverified
5MuZeroScore999,976.52Unverified
6MuZero (Res2 Adam)Score999,659.18Unverified
7GDI-I3Score943,910Unverified
8Ape-XScore392,952.3Unverified
9C51 noopScore266,434Unverified
10Duel noopScore50,254.2Unverified