SOTAVerified

Continuous Control

Continuous control in the context of playing games, especially within artificial intelligence (AI) and machine learning (ML), refers to the ability to make a series of smooth, ongoing adjustments or actions to control a game or a simulation. This is in contrast to discrete control, where the actions are limited to a set of specific, distinct choices. Continuous control is crucial in environments where precision, timing, and the magnitude of actions matter, such as driving a car in a racing game, controlling a character in a simulation, or managing the flight of an aircraft in a flight simulator.

Papers

Showing 1–10 of 1161 papers

TitleStatusHype
Supervised Fine Tuning on Curated Data is Reinforcement Learning (and can be improved)—0
rQdia: Regularizing Q-Value Distributions With Image Augmentation—0
Sparse-Reg: Improving Sample Complexity in Offline Reinforcement Learning using SparsityCode0
Fractional Reasoning via Latent Steering Vectors Improves Inference Time Compute—0
Scaling Algorithm Distillation for Continuous Control with Mamba—0
DR-SAC: Distributionally Robust Soft Actor-Critic for Reinforcement Learning under UncertaintyCode0
Wasserstein Barycenter Soft Actor-Critic—0
Reinforcement Learning via Implicit Imitation Guidance—0
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning—0
AutoQD: Automatic Discovery of Diverse Behaviors with Quality-Diversity Optimization—0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1SAC gSDEReturn2,341—Unverified
2SACReturn2,215—Unverified
3TD3Return2,106—Unverified
4TD3 gSDEReturn1,989—Unverified
5PPO gSDEReturn1,776—Unverified
6PPOReturn1,238—Unverified
7A2C gSDEReturn694—Unverified
8A2CReturn443—Unverified