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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 7180 of 311 papers

TitleStatusHype
Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC TasksCode1
Off-Policy Multi-Agent Decomposed Policy GradientsCode1
DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial NetsCode1
Energy-based Surprise Minimization for Multi-Agent Value FactorizationCode1
Regularized Softmax Deep Multi-Agent Q-LearningCode1
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-LearningCode1
C-COMA: A CONTINUAL REINFORCEMENT LEARNING MODEL FOR DYNAMIC MULTIAGENT ENVIRONMENTSCode1
QGNN: Value Function Factorisation with Graph Neural NetworksCode1
SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMACCode1
Transformer-based Value Function Decomposition for Cooperative Multi-agent Reinforcement Learning in StarCraftCode1
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