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DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial Nets

2020-03-04Code Available1· sign in to hype

Yonghyun Jeong, Hyunjin Choi, Byoungjip Kim, Youngjune Gwon

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Abstract

We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games. Given a partially observed state, DefogGAN generates defogged images of a game as predictive information. Such information can lead to create a strategic agent for the game. DefogGAN is a conditional GAN variant featuring pyramidal reconstruction loss to optimize on multiple feature resolution scales.We have validated DefogGAN empirically using a large dataset of professional StarCraft replays. Our results indicate that DefogGAN can predict the enemy buildings and combat units as accurately as professional players do and achieves a superior performance among state-of-the-art defoggers.

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