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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 7180 of 311 papers

TitleStatusHype
Episodic Multi-agent Reinforcement Learning with Curiosity-Driven ExplorationCode1
Effective and Stable Role-Based Multi-Agent Collaboration by Structural Information PrinciplesCode1
DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial NetsCode1
FoX: Formation-aware exploration in multi-agent reinforcement learningCode1
Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement LearningCode1
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-LearningCode1
Meta Reinforcement Learning with Autonomous Inference of Subtask DependenciesCode1
LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement LearningCode1
Perceiver IO: A General Architecture for Structured Inputs & OutputsCode1
Transformer-based Value Function Decomposition for Cooperative Multi-agent Reinforcement Learning in StarCraftCode1
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