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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 7180 of 311 papers

TitleStatusHype
Value-Decomposition Multi-Agent Actor-CriticsCode1
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningCode1
Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement LearningCode1
Learning to Play No-Press Diplomacy with Best Response Policy IterationCode1
Randomized Entity-wise Factorization for Multi-Agent Reinforcement LearningCode1
Real World Games Look Like Spinning TopsCode1
FACMAC: Factored Multi-Agent Centralised Policy GradientsCode1
DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial NetsCode1
Meta Reinforcement Learning with Autonomous Inference of Subtask DependenciesCode1
LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement LearningCode1
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