SOTAVerified

Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 6170 of 311 papers

TitleStatusHype
Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement LearningCode1
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement LearningCode1
Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement LearningCode1
Learning to Play No-Press Diplomacy with Best Response Policy IterationCode1
DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial NetsCode1
LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement LearningCode1
N-Agent Ad Hoc TeamworkCode1
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningCode1
FACMAC: Factored Multi-Agent Centralised Policy GradientsCode1
QGNN: Value Function Factorisation with Graph Neural NetworksCode1
Show:102550
← PrevPage 7 of 32Next →

No leaderboard results yet.