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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 5175 of 311 papers

TitleStatusHype
Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy OptimizationCode1
QGNN: Value Function Factorisation with Graph Neural NetworksCode1
Cooperative Multi-Agent Reinforcement Learning with Sequential Credit AssignmentCode1
QPLEX: Duplex Dueling Multi-Agent Q-LearningCode1
Randomized Entity-wise Factorization for Multi-Agent Reinforcement LearningCode1
Coordinated Proximal Policy OptimizationCode1
Counterfactual Multi-Agent Policy GradientsCode1
Attacking Cooperative Multi-Agent Reinforcement Learning by Adversarial Minority InfluenceCode1
CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement LearningCode1
Settling the Variance of Multi-Agent Policy GradientsCode1
Graph Convolutional Value Decomposition in Multi-Agent Reinforcement LearningCode1
SMAClite: A Lightweight Environment for Multi-Agent Reinforcement LearningCode1
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement LearningCode1
Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement LearningCode1
Episodic Multi-agent Reinforcement Learning with Curiosity-Driven ExplorationCode1
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-LearningCode1
FoX: Formation-aware exploration in multi-agent reinforcement learningCode1
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningCode1
FACMAC: Factored Multi-Agent Centralised Policy GradientsCode1
Group-Aware Coordination Graph for Multi-Agent Reinforcement LearningCode1
Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement LearningCode1
Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?Code1
DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial NetsCode1
Offline Multi-Agent Reinforcement Learning with Implicit Global-to-Local Value RegularizationCode1
The Surprising Effectiveness of PPO in Cooperative, Multi-Agent GamesCode1
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