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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 51100 of 311 papers

TitleStatusHype
Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy OptimizationCode1
AVA: Attentive VLM Agent for Mastering StarCraft IICode1
Cooperative Multi-Agent Reinforcement Learning with Sequential Credit AssignmentCode1
Transformer-based Value Function Decomposition for Cooperative Multi-agent Reinforcement Learning in StarCraftCode1
DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial NetsCode1
MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay BufferCode1
Counterfactual Multi-Agent Policy GradientsCode1
Attacking Cooperative Multi-Agent Reinforcement Learning by Adversarial Minority InfluenceCode1
CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement LearningCode1
Settling the Variance of Multi-Agent Policy GradientsCode1
Agent-Temporal Attention for Reward Redistribution in Episodic Multi-Agent Reinforcement LearningCode1
Rethinking of AlphaStarCode1
Multi-Agent Collaboration via Reward Attribution DecompositionCode1
Off-Policy Multi-Agent Decomposed Policy GradientsCode1
FACMAC: Factored Multi-Agent Centralised Policy GradientsCode1
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningCode1
A Benchmark for Generalizing Across Diverse Team Strategies in Competitive PokémonCode1
Learning to Play No-Press Diplomacy with Best Response Policy IterationCode1
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement LearningCode1
Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement LearningCode1
Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement LearningCode1
Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?Code1
Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement LearningCode1
Meta Reinforcement Learning with Autonomous Inference of Subtask DependenciesCode1
Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement LearningCode1
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-LearningCode1
C-COMA: A CONTINUAL REINFORCEMENT LEARNING MODEL FOR DYNAMIC MULTIAGENT ENVIRONMENTSCode1
No-Press Diplomacy from ScratchCode1
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?Code1
LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement LearningCode1
Celebrating Diversity in Shared Multi-Agent Reinforcement LearningCode1
Perceiver IO: A General Architecture for Structured Inputs & OutputsCode1
Stabilising Experience Replay for Deep Multi-Agent Reinforcement LearningCode1
An Introduction of mini-AlphaStarCode1
Effective and Stable Role-Based Multi-Agent Collaboration by Structural Information PrinciplesCode1
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
Data-Driven Distributed Common Operational Picture from Heterogeneous Platforms using Multi-Agent Reinforcement Learning0
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)0
CURO: Curriculum Learning for Relative Overgeneralization0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
SrSv: Integrating Sequential Rollouts with Sequential Value Estimation for Multi-agent Reinforcement Learning0
Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning0
Coordinated Multi-Agent Exploration Using Shared Goals0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Cooperative Multi-Agent Planning with Adaptive Skill Synthesis0
Cooperative Exploration for Multi-Agent Deep Reinforcement Learning0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
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