SOTAVerified

Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 2650 of 419 papers

TitleStatusHype
Iterate & Cluster: Iterative Semi-Supervised Action RecognitionCode1
Generative Action Description Prompts for Skeleton-based Action RecognitionCode1
A Dense-Sparse Complementary Network for Human Action Recognition based on RGB and Skeleton ModalitiesCode1
Learning Discriminative Representations for Skeleton Based Action RecognitionCode1
Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action RecognitionCode1
Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action RecognitionCode1
Constructing Stronger and Faster Baselines for Skeleton-based Action RecognitionCode1
Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action RecognitionCode1
Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action RecognitionCode1
Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical AggregationCode1
Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action RecognitionCode1
Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action RecognitionCode1
Disentangling and Unifying Graph Convolutions for Skeleton-Based Action RecognitionCode1
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action RecognitionCode1
Fusion-GCN: Multimodal Action Recognition using Graph Convolutional NetworksCode1
Gimme Signals: Discriminative signal encoding for multimodal activity recognitionCode1
Anonymization for Skeleton Action RecognitionCode1
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action RecognitionCode1
HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action RecognitionCode1
Hierarchical Contrast for Unsupervised Skeleton-based Action Representation LearningCode1
A Spatio-Temporal Multilayer Perceptron for Gesture RecognitionCode1
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket SportsCode1
Challenges in Video-Based Infant Action Recognition: A Critical Examination of the State of the ArtCode1
InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action RecognitionCode1
Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action RecognitionCode1
Show:102550
← PrevPage 2 of 17Next →

No leaderboard results yet.