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Skeleton Based Action Recognition

Skeleton-based Action Recognition is a computer vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

( Image credit: View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition )

Papers

Showing 150 of 419 papers

TitleStatusHype
MotionBERT: A Unified Perspective on Learning Human Motion RepresentationsCode3
BlockGCN: Redefine Topology Awareness for Skeleton-Based Action RecognitionCode2
Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action RecognitionCode2
SkateFormer: Skeletal-Temporal Transformer for Human Action RecognitionCode2
DeGCN: Deformable Graph Convolutional Networks for Skeleton-Based Action RecognitionCode2
Hulk: A Universal Knowledge Translator for Human-Centric TasksCode2
Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action RecognitionCode1
Language Knowledge-Assisted Representation Learning for Skeleton-Based Action RecognitionCode1
Logsig-RNN: a novel network for robust and efficient skeleton-based action recognitionCode1
Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing AugmentationsCode1
Infrared and 3D skeleton feature fusion for RGB-D action recognitionCode1
Language-Assisted Skeleton Action Understanding for Skeleton-Based Temporal Action SegmentationCode1
Large-Scale Video Classification with Convolutional Neural NetworksCode1
Leveraging Spatio-Temporal Dependency for Skeleton-Based Action RecognitionCode1
Graph Contrastive Learning for Skeleton-based Action RecognitionCode1
HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action RepresentationsCode1
DSTSA-GCN: Advancing Skeleton-Based Gesture Recognition with Semantic-Aware Spatio-Temporal Topology ModelingCode1
Decoupling GCN with DropGraph Module for Skeleton-Based Action RecognitionCode1
GCN-DevLSTM: Path Development for Skeleton-Based Action RecognitionCode1
Graph Attention NetworksCode1
Graph Convolution with Low-rank Learnable Local FiltersCode1
Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action RecognitionCode1
Improving Phenotype Prediction using Long-Range Spatio-Temporal Dynamics of Functional ConnectivityCode1
InfoGCN: Representation Learning for Human Skeleton-Based Action RecognitionCode1
Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action RecognitionCode1
Iterate & Cluster: Iterative Semi-Supervised Action RecognitionCode1
Generative Action Description Prompts for Skeleton-based Action RecognitionCode1
A Dense-Sparse Complementary Network for Human Action Recognition based on RGB and Skeleton ModalitiesCode1
Learning Discriminative Representations for Skeleton Based Action RecognitionCode1
Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action RecognitionCode1
Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action RecognitionCode1
Constructing Stronger and Faster Baselines for Skeleton-based Action RecognitionCode1
Collaborating Domain-shared and Target-specific Feature Clustering for Cross-domain 3D Action RecognitionCode1
Contrastive Learning from Extremely Augmented Skeleton Sequences for Self-supervised Action RecognitionCode1
Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical AggregationCode1
Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action RecognitionCode1
Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action RecognitionCode1
Disentangling and Unifying Graph Convolutions for Skeleton-Based Action RecognitionCode1
B2C-AFM: Bi-Directional Co-Temporal and Cross-Spatial Attention Fusion Model for Human Action RecognitionCode1
Fusion-GCN: Multimodal Action Recognition using Graph Convolutional NetworksCode1
Gimme Signals: Discriminative signal encoding for multimodal activity recognitionCode1
Anonymization for Skeleton Action RecognitionCode1
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action RecognitionCode1
HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action RecognitionCode1
Hierarchical Contrast for Unsupervised Skeleton-based Action Representation LearningCode1
A Spatio-Temporal Multilayer Perceptron for Gesture RecognitionCode1
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket SportsCode1
Challenges in Video-Based Infant Action Recognition: A Critical Examination of the State of the ArtCode1
InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action RecognitionCode1
Contrastive Learning from Spatio-Temporal Mixed Skeleton Sequences for Self-Supervised Skeleton-Based Action RecognitionCode1
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