| E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting | Feb 15, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting | Feb 13, 2025 | 3D ReconstructionNovel View Synthesis | CodeCode Available | 1 |
| Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors | Feb 11, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| Matrix3D: Large Photogrammetry Model All-in-One | Feb 11, 2025 | AllDepth Estimation | —Unverified | 0 |
| GAS: Generative Avatar Synthesis from a Single Image | Feb 10, 2025 | 3D Human ReconstructionNovel View Synthesis | —Unverified | 0 |
| SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps | Feb 10, 2025 | Novel View Synthesis | —Unverified | 0 |
| PoI: Pixel of Interest for Novel View Synthesis Assisted Scene Coordinate Regression | Feb 7, 2025 | DiversityNeRF | —Unverified | 0 |
| VistaFlow: Photorealistic Volumetric Reconstruction with Dynamic Resolution Management via Q-Learning | Feb 5, 2025 | CPUManagement | —Unverified | 0 |
| GP-GS: Gaussian Processes for Enhanced Gaussian Splatting | Feb 4, 2025 | 3D ReconstructionGaussian Processes | CodeCode Available | 1 |
| Geometric Neural Process Fields | Feb 4, 2025 | Novel View Synthesis | —Unverified | 0 |
| WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction | Feb 3, 2025 | 3D Human ReconstructionNovel View Synthesis | —Unverified | 0 |
| Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation | Jan 31, 2025 | 3DGS3D Instance Segmentation | —Unverified | 0 |
| Advancing Dense Endoscopic Reconstruction with Gaussian Splatting-driven Surface Normal-aware Tracking and Mapping | Jan 31, 2025 | 3DGSNovel View Synthesis | CodeCode Available | 2 |
| Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion | Jan 30, 2025 | 3D Scene ReconstructionDepth Estimation | —Unverified | 0 |
| Deformable Beta Splatting | Jan 27, 2025 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| LinPrim: Linear Primitives for Differentiable Volumetric Rendering | Jan 27, 2025 | NeRFNovel View Synthesis | —Unverified | 0 |
| HuGDiffusion: Generalizable Single-Image Human Rendering via 3D Gaussian Diffusion | Jan 25, 2025 | 3DGSAttribute | —Unverified | 0 |
| CheapNVS: Real-Time On-Device Narrow-Baseline Novel View Synthesis | Jan 24, 2025 | DecoderNovel View Synthesis | —Unverified | 0 |
| GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression | Jan 23, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| 3DGS^2: Near Second-order Converging 3D Gaussian Splatting | Jan 22, 2025 | 3DGS3D Reconstruction | —Unverified | 0 |
| GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting | Jan 22, 2025 | Autonomous DrivingNeRF | CodeCode Available | 2 |
| DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform | Jan 22, 2025 | 3DGSNeRF | —Unverified | 0 |
| Survey on Monocular Metric Depth Estimation | Jan 21, 2025 | 3D ReconstructionAutonomous Driving | —Unverified | 0 |
| HAC++: Towards 100X Compression of 3D Gaussian Splatting | Jan 21, 2025 | 3DGSAttribute | CodeCode Available | 3 |
| See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization | Jan 20, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting | Jan 18, 2025 | Novel View Synthesis | —Unverified | 0 |
| CrossModalityDiffusion: Multi-Modal Novel View Synthesis with Unified Intermediate Representation | Jan 16, 2025 | Novel View SynthesisScene Understanding | CodeCode Available | 0 |
| 3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering | Jan 14, 2025 | Novel View SynthesisVideo Generation | —Unverified | 0 |
| VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes | Jan 14, 2025 | Loop Closure DetectionNeRF | —Unverified | 0 |
| Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes | Jan 13, 2025 | NeRFNovel View Synthesis | —Unverified | 0 |
| MapGS: Generalizable Pretraining and Data Augmentation for Online Mapping via Novel View Synthesis | Jan 11, 2025 | Autonomous VehiclesData Augmentation | —Unverified | 0 |
| Aug3D: Augmenting large scale outdoor datasets for Generalizable Novel View Synthesis | Jan 11, 2025 | Generalizable Novel View SynthesisNovel View Synthesis | —Unverified | 0 |
| Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping | Jan 9, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency | Jan 8, 2025 | Novel View SynthesisSurface Reconstruction | CodeCode Available | 2 |
| NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives | Jan 7, 2025 | NeRFNovel View Synthesis | CodeCode Available | 0 |
| DehazeGS: Seeing Through Fog with 3D Gaussian Splatting | Jan 7, 2025 | 3D Scene ReconstructionComputational Efficiency | —Unverified | 0 |
| Pointmap-Conditioned Diffusion for Consistent Novel View Synthesis | Jan 6, 2025 | Novel View Synthesis | —Unverified | 0 |
| GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Tracking | Jan 5, 2025 | Novel View SynthesisPoint Tracking | —Unverified | 0 |
| CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction | Jan 3, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy | Jan 2, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration | Jan 1, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting | Jan 1, 2025 | 3DGSGPU | —Unverified | 0 |
| HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation | Jan 1, 2025 | 3D ReconstructionNovel View Synthesis | —Unverified | 0 |
| FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors | Jan 1, 2025 | 3D Scene ReconstructionNeRF | —Unverified | 0 |
| RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos | Jan 1, 2025 | Novel View Synthesis | —Unverified | 0 |
| Generative Sparse-View Gaussian Splatting | Jan 1, 2025 | Novel View Synthesis | —Unverified | 0 |
| Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs | Jan 1, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting | Jan 1, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| Advancing Adversarial Robustness in GNeRFs: The IL2-NeRF Attack | Jan 1, 2025 | 3D ReconstructionAdversarial Attack | CodeCode Available | 0 |
| DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering | Jan 1, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |