| VGGT: Visual Geometry Grounded Transformer | Mar 14, 2025 | Depth EstimationNovel View Synthesis | CodeCode Available | 11 |
| 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting | Dec 17, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 7 |
| 2D Gaussian Splatting for Geometrically Accurate Radiance Fields | Mar 26, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 7 |
| 3D Gaussian Splatting for Real-Time Radiance Field Rendering | Aug 8, 2023 | Camera CalibrationNovel View Synthesis | CodeCode Available | 6 |
| Nerfstudio: A Modular Framework for Neural Radiance Field Development | Feb 8, 2023 | NeRFNovel View Synthesis | CodeCode Available | 6 |
| Instant Neural Graphics Primitives with a Multiresolution Hash Encoding | Jan 16, 2022 | 3D Reconstruction3D Shape Reconstruction | CodeCode Available | 6 |
| GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control | Mar 5, 2025 | Novel View SynthesisVideo Generation | CodeCode Available | 5 |
| CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes | Nov 1, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 5 |
| DepthSplat: Connecting Gaussian Splatting and Depth | Oct 17, 2024 | Depth EstimationNovel View Synthesis | CodeCode Available | 5 |
| ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis | Sep 3, 2024 | 3D Generation3D Reconstruction | CodeCode Available | 5 |
| Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes | Apr 16, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 5 |
| CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians | Apr 1, 2024 | 3DGS3D Scene Reconstruction | CodeCode Available | 5 |
| InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds | Mar 29, 2024 | 3D ReconstructionNovel View Synthesis | CodeCode Available | 5 |
| GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond | Mar 28, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 5 |
| MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images | Mar 21, 2024 | 3D ReconstructionGeneralizable Novel View Synthesis | CodeCode Available | 5 |
| Structure-Aware Sparse-View X-ray 3D Reconstruction | Nov 18, 2023 | 3D ReconstructionCT Reconstruction | CodeCode Available | 5 |
| MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds | Dec 9, 2024 | Camera CalibrationCamera Pose Estimation | CodeCode Available | 4 |
| Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering | Dec 5, 2024 | Novel View Synthesis | CodeCode Available | 4 |
| AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones | Nov 28, 2024 | 3D ReconstructionNovel View Synthesis | CodeCode Available | 4 |
| No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images | Oct 31, 2024 | 3D ReconstructionGeneralizable Novel View Synthesis | CodeCode Available | 4 |
| RaDe-GS: Rasterizing Depth in Gaussian Splatting | Jun 3, 2024 | Computational EfficiencyNovel View Synthesis | CodeCode Available | 4 |
| MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo | May 20, 2024 | NeRFNovel View Synthesis | CodeCode Available | 4 |
| FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent | Apr 23, 2024 | Novel View SynthesisOptical Flow Estimation | CodeCode Available | 4 |
| DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing | Mar 26, 2024 | 3D ReconstructionDepth Estimation | CodeCode Available | 4 |
| V3D: Video Diffusion Models are Effective 3D Generators | Mar 11, 2024 | 3D GenerationNovel View Synthesis | CodeCode Available | 4 |
| Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis | Mar 7, 2024 | CT ReconstructionNeRF | CodeCode Available | 4 |
| GPAvatar: Generalizable and Precise Head Avatar from Image(s) | Jan 18, 2024 | Neural RenderingNovel View Synthesis | CodeCode Available | 4 |
| TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering | Jan 11, 2024 | Computational EfficiencyNovel View Synthesis | CodeCode Available | 4 |
| FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects | Dec 13, 2023 | 3D Object Detection3D Object Tracking | CodeCode Available | 4 |
| Gaussian Splatting SLAM | Dec 11, 2023 | 3DGS3D Reconstruction | CodeCode Available | 4 |
| SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM | Dec 4, 2023 | Camera Pose EstimationNovel View Synthesis | CodeCode Available | 4 |
| Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis | Aug 18, 2023 | Dynamic ReconstructionNovel View Synthesis | CodeCode Available | 4 |
| Zero-1-to-3: Zero-shot One Image to 3D Object | Mar 20, 2023 | 3D ReconstructionImage to 3D | CodeCode Available | 4 |
| TensoRF: Tensorial Radiance Fields | Mar 17, 2022 | Low-Dose X-Ray Ct ReconstructionNeRF | CodeCode Available | 4 |
| Deformable Beta Splatting | Jan 27, 2025 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| HAC++: Towards 100X Compression of 3D Gaussian Splatting | Jan 21, 2025 | 3DGSAttribute | CodeCode Available | 3 |
| EnvGS: Modeling View-Dependent Appearance with Environment Gaussian | Dec 19, 2024 | Novel View Synthesis | CodeCode Available | 3 |
| PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting | Dec 16, 2024 | 3D Reconstruction4k | CodeCode Available | 3 |
| HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving | Dec 2, 2024 | Autonomous DrivingNovel View Synthesis | CodeCode Available | 3 |
| Differentiable Voxel-based X-ray Rendering Improves Sparse-View 3D CBCT Reconstruction | Nov 28, 2024 | 3D ReconstructionDiagnostic | CodeCode Available | 3 |
| MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM | Nov 25, 2024 | Autonomous DrivingNovel View Synthesis | CodeCode Available | 3 |
| 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes | Nov 22, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| SplatFormer: Point Transformer for Robust 3D Gaussian Splatting | Nov 10, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views | Nov 7, 2024 | 3DGS3D Reconstruction | CodeCode Available | 3 |
| PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting | Oct 29, 2024 | 3DGS3D Reconstruction | CodeCode Available | 3 |
| Fast Feedforward 3D Gaussian Splatting Compression | Oct 10, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis | Oct 2, 2024 | 3DGSNeRF | CodeCode Available | 3 |
| Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models | Sep 11, 2024 | 3D Generation3D Reconstruction | CodeCode Available | 3 |
| LaRa: Efficient Large-Baseline Radiance Fields | Jul 5, 2024 | 3D ReconstructionNovel View Synthesis | CodeCode Available | 3 |
| Taming 3DGS: High-Quality Radiance Fields with Limited Resources | Jun 21, 2024 | 3DGSAttribute | CodeCode Available | 3 |