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Papers

Showing 151200 of 236 papers

TitleStatusHype
Retrospective on the 2021 BASALT Competition on Learning from Human Feedback0
Automated Isovist Computation for Minecraft0
SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement LearningCode0
One-Shot Learning from a Demonstration with Hierarchical Latent Language0
BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering0
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning0
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
One-Shot Learning from a Demonstration with Hierarchical Latent Language0
Learning to execute or ask clarification questions0
Continuous Authentication Using Mouse Movements, Machine Learning, and Minecraft0
ProTo: Program-Guided Transformer for Program-Guided TasksCode1
Shape Inference and Grammar Induction for Example-based Procedural GenerationCode0
MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative TasksCode1
Neural Abstructions: Abstractions that Support Construction for Grounded Language Learning0
Unsupervised Skill-Discovery and Skill-Learning in Minecraft0
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation0
The MineRL BASALT Competition on Learning from Human Feedback0
Multi-task curriculum learning in a complex, visual, hard-exploration domain: MinecraftCode1
World-GAN: a Generative Model for Minecraft WorldsCode1
Modular Procedural Generation for Voxel Maps0
GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds0
Deep Interpretable Models of Theory of Mind0
The AI Settlement Generation Challenge in Minecraft: First Year Report0
Growing 3D Artefacts and Functional Machines with Neural Cellular AutomataCode1
The Minecraft Kernel: Modelling correlated Gaussian Processes in the Fourier domain0
Reinforcement Learning of Implicit and Explicit Control Flow in Instructions0
Program Synthesis Guided Reinforcement Learning for Partially Observed EnvironmentsCode1
Clockwork Variational AutoencodersCode1
The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors0
Autonomous Learning of Object-Centric Abstractions for High-Level Planning0
Evaluating Agents without RewardsCode0
Using Enhanced Gaussian Cross-Entropy in Imitation Learning to Digging the First Diamond in Minecraft0
EvoCraft: A New Challenge for Open-EndednessCode1
Machine Learning Prediction of Gamer's Private Networks0
Predicting Human Strategies in Simulated Search and Rescue Task0
Explaining Differences in Classes of Discrete Sequences0
Task Scoping: Generating Task-Specific Abstractions for Planning in Open-Scope Models0
Generating Instructions at Different Levels of Abstraction0
Align-RUDDER: Learning From Few Demonstrations by Reward RedistributionCode1
Scaling Imitation Learning in MinecraftCode1
MC-Saar-Instruct: a Platform for Minecraft Instruction Giving Agents0
Learning to execute instructions in a Minecraft dialogue0
CraftAssist Instruction Parsing: Semantic Parsing for a Voxel-World Assistant0
Forgetful Experience Replay in Hierarchical Reinforcement Learning from DemonstrationsCode1
Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulasCode1
Playing Minecraft with Behavioural CloningCode1
Program Guided Agent0
AMRL: Aggregated Memory For Reinforcement Learning0
Spatial AMR: Expanded Spatial Annotation in the Context of a Grounded Minecraft Corpus0
Evolving Inborn Knowledge For Fast Adaptation in Dynamic POMDP ProblemsCode0
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