SOTAVerified

Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution

2020-09-29Code Available1· sign in to hype

Vihang P. Patil, Markus Hofmarcher, Marius-Constantin Dinu, Matthias Dorfer, Patrick M. Blies, Johannes Brandstetter, Jose A. Arjona-Medina, Sepp Hochreiter

Code Available — Be the first to reproduce this paper.

Reproduce

Code

Abstract

Reinforcement learning algorithms require many samples when solving complex hierarchical tasks with sparse and delayed rewards. For such complex tasks, the recently proposed RUDDER uses reward redistribution to leverage steps in the Q-function that are associated with accomplishing sub-tasks. However, often only few episodes with high rewards are available as demonstrations since current exploration strategies cannot discover them in reasonable time. In this work, we introduce Align-RUDDER, which utilizes a profile model for reward redistribution that is obtained from multiple sequence alignment of demonstrations. Consequently, Align-RUDDER employs reward redistribution effectively and, thereby, drastically improves learning on few demonstrations. Align-RUDDER outperforms competitors on complex artificial tasks with delayed rewards and few demonstrations. On the Minecraft ObtainDiamond task, Align-RUDDER is able to mine a diamond, though not frequently. Code is available at https://github.com/ml-jku/align-rudder. YouTube: https://youtu.be/HO-_8ZUl-UY

Tasks

Reproductions