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Minecraft

Papers

Showing 5175 of 236 papers

TitleStatusHype
SmartPlay: A Benchmark for LLMs as Intelligent AgentsCode1
Hierarchical Deep Q-Network from Imperfect Demonstrations in MinecraftCode1
Playing Minecraft with Behavioural CloningCode1
Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World ModellingCode1
Align-RUDDER: Learning From Few Demonstrations by Reward RedistributionCode1
ReGAL: Refactoring Programs to Discover Generalizable AbstractionsCode1
Learning to Execute Actions or Ask Clarification QuestionsCode1
Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulasCode1
Reinforcement Learning Friendly Vision-Language Model for MinecraftCode1
S-Agents: Self-organizing Agents in Open-ended EnvironmentsCode1
EvoCraft: A New Challenge for Open-EndednessCode1
Evolving Flying Machines in Minecraft Using Quality DiversityCode1
SPRING: Studying the Paper and Reasoning to Play GamesCode1
Toward Memory-Aided World Models: Benchmarking via Spatial ConsistencyCode1
World-GAN: a Generative Model for Minecraft WorldsCode1
Evaluating Agents without RewardsCode0
SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement LearningCode0
Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action ReviewCode0
Regret Minimization for Partially Observable Deep Reinforcement LearningCode0
RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World EnvironmentsCode0
APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World AgentsCode0
Order-Aware Generative Modeling Using the 3D-Craft DatasetCode0
Deep Recurrent Q-Learning vs Deep Q-Learning on a simple Partially Observable Markov Decision Process with MinecraftCode0
BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of MindCode0
MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active PerceptionCode0
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