| SmartPlay: A Benchmark for LLMs as Intelligent Agents | Oct 2, 2023 | MinecraftSpatial Reasoning | CodeCode Available | 1 | 5 |
| Hierarchical Deep Q-Network from Imperfect Demonstrations in Minecraft | Dec 18, 2019 | Minecraft | CodeCode Available | 1 | 5 |
| Playing Minecraft with Behavioural Cloning | May 7, 2020 | Behavioural cloningMinecraft | CodeCode Available | 1 | 5 |
| Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling | Jan 28, 2023 | Decision MakingMinecraft | CodeCode Available | 1 | 5 |
| Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution | Sep 29, 2020 | General Reinforcement LearningMinecraft | CodeCode Available | 1 | 5 |
| ReGAL: Refactoring Programs to Discover Generalizable Abstractions | Jan 29, 2024 | Date UnderstandingMath | CodeCode Available | 1 | 5 |
| Learning to Execute Actions or Ask Clarification Questions | Apr 18, 2022 | Learning to ExecuteMinecraft | CodeCode Available | 1 | 5 |
| Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulas | Jun 1, 2020 | MinecraftMulti-Task Learning | CodeCode Available | 1 | 5 |
| Reinforcement Learning Friendly Vision-Language Model for Minecraft | Mar 19, 2023 | Contrastive LearningLanguage Modeling | CodeCode Available | 1 | 5 |
| S-Agents: Self-organizing Agents in Open-ended Environments | Feb 7, 2024 | Minecraft | CodeCode Available | 1 | 5 |
| EvoCraft: A New Challenge for Open-Endedness | Dec 8, 2020 | Minecraft | CodeCode Available | 1 | 5 |
| Evolving Flying Machines in Minecraft Using Quality Diversity | Feb 1, 2023 | DiversityMinecraft | CodeCode Available | 1 | 5 |
| SPRING: Studying the Paper and Reasoning to Play Games | May 24, 2023 | Language ModellingLarge Language Model | CodeCode Available | 1 | 5 |
| Toward Memory-Aided World Models: Benchmarking via Spatial Consistency | May 29, 2025 | BenchmarkingMinecraft | CodeCode Available | 1 | 5 |
| World-GAN: a Generative Model for Minecraft Worlds | Jun 18, 2021 | Generative Adversarial NetworkMinecraft | CodeCode Available | 1 | 5 |
| Evaluating Agents without Rewards | Dec 21, 2020 | Atari GamesMinecraft | CodeCode Available | 0 | 5 |
| SAGE: Generating Symbolic Goals for Myopic Models in Deep Reinforcement Learning | Mar 9, 2022 | Deep Reinforcement LearningMinecraft | CodeCode Available | 0 | 5 |
| Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action Review | Mar 25, 2025 | Minecraft | CodeCode Available | 0 | 5 |
| Regret Minimization for Partially Observable Deep Reinforcement Learning | Oct 31, 2017 | counterfactualDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| RAPid-Learn: A Framework for Learning to Recover for Handling Novelties in Open-World Environments | Jun 24, 2022 | MinecraftTransfer Learning | CodeCode Available | 0 | 5 |
| APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World Agents | Nov 26, 2024 | Few-Shot LearningLarge Language Model | CodeCode Available | 0 | 5 |
| Order-Aware Generative Modeling Using the 3D-Craft Dataset | Oct 1, 2019 | House GenerationMinecraft | CodeCode Available | 0 | 5 |
| Deep Recurrent Q-Learning vs Deep Q-Learning on a simple Partially Observable Markov Decision Process with Minecraft | Mar 11, 2019 | MinecraftQ-Learning | CodeCode Available | 0 | 5 |
| BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind | May 18, 2025 | Minecraft | CodeCode Available | 0 | 5 |
| MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception | Dec 12, 2023 | Minecraft | CodeCode Available | 0 | 5 |