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Minecraft

Papers

Showing 51100 of 236 papers

TitleStatusHype
Playing Minecraft with Behavioural CloningCode1
Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon PredictionCode1
Playing NetHack with LLMs: Potential & Limitations as Zero-Shot AgentsCode1
Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World ModellingCode1
Sample Efficient Reinforcement Learning through Learning from Demonstrations in MinecraftCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
Forgetful Experience Replay in Hierarchical Reinforcement Learning from DemonstrationsCode1
Multi-task curriculum learning in a complex, visual, hard-exploration domain: MinecraftCode1
MindCraft: Theory of Mind Modeling for Situated Dialogue in Collaborative TasksCode1
Towards Evaluating Generalist Agents: An Automated Benchmark in Open WorldCode1
EvoCraft: A New Challenge for Open-EndednessCode1
Evolving Flying Machines in Minecraft Using Quality DiversityCode1
MineAnyBuild: Benchmarking Spatial Planning for Open-world AI AgentsCode1
Align-RUDDER: Learning From Few Demonstrations by Reward RedistributionCode1
Scaling Imitation Learning in MinecraftCode1
Error Analyses of Auto-Regressive Video Diffusion Models: A Unified Framework0
Automated Isovist Computation for Minecraft0
Long-Context State-Space Video World Models0
BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering0
Changing the Environment Based on Empowerment as Intrinsic Motivation0
Extracting Heuristics from Large Language Models for Reward Shaping in Reinforcement Learning0
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft0
A Domain-Independent Agent Architecture for Adaptive Operation in Evolving Open Worlds0
LTLCrit: A Temporal Logic-based LLM Critic for Safe and Efficient Embodied Agents0
DIP-RL: Demonstration-Inferred Preference Learning in Minecraft0
Causality-driven Hierarchical Structure Discovery for Reinforcement Learning0
Deriving Quests from Open World Mechanics0
BugCraft: End-to-End Crash Bug Reproduction Using LLM Agents in Minecraft0
A Deep Hierarchical Approach to Lifelong Learning in Minecraft0
Deep Reinforcement Learning with Model Learning and Monte Carlo Tree Search in Minecraft0
Deep Reinforcement Learning from Policy-Dependent Human Feedback0
Believable Minecraft Settlements by Means of Decentralised Iterative Planning0
Accelerating Empowerment Computation with UCT Tree Search0
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse0
Deep Interpretable Models of Theory of Mind0
Learning to execute or ask clarification questions0
LLaMA Rider: Spurring Large Language Models to Explore the Open World0
Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification0
Interpretability in Action: Exploratory Analysis of VPT, a Minecraft Agent0
D3HRL: A Distributed Hierarchical Reinforcement Learning Approach Based on Causal Discovery and Spurious Correlation Detection0
Interactive 3D Modeling with a Generative Adversarial Network0
Behavioral Cloning via Search in Video PreTraining Latent Space0
CraftAssist Instruction Parsing: Semantic Parsing for a Minecraft Assistant0
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models0
Improving Grounded Language Understanding in a Collaborative Environment by Interacting with Agents Through Help Feedback0
JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning0
Approximating the full-field temperature evolution in 3D electronic systems from randomized "Minecraft" systems0
Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs0
Improving Deep Reinforcement Learning in Minecraft with Action Advice0
Improving Agent Interactions in Virtual Environments with Language Models0
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