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Minecraft

Papers

Showing 51100 of 236 papers

TitleStatusHype
Multi-task curriculum learning in a complex, visual, hard-exploration domain: MinecraftCode1
World-GAN: a Generative Model for Minecraft WorldsCode1
Growing 3D Artefacts and Functional Machines with Neural Cellular AutomataCode1
Program Synthesis Guided Reinforcement Learning for Partially Observed EnvironmentsCode1
Clockwork Variational AutoencodersCode1
EvoCraft: A New Challenge for Open-EndednessCode1
Align-RUDDER: Learning From Few Demonstrations by Reward RedistributionCode1
Scaling Imitation Learning in MinecraftCode1
Forgetful Experience Replay in Hierarchical Reinforcement Learning from DemonstrationsCode1
Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulasCode1
Playing Minecraft with Behavioural CloningCode1
Sample Efficient Reinforcement Learning through Learning from Demonstrations in MinecraftCode1
Hierarchical Deep Q-Network from Imperfect Demonstrations in MinecraftCode1
CraftAssist: A Framework for Dialogue-enabled Interactive AgentsCode1
Teacher-Student Curriculum LearningCode1
LTLCrit: A Temporal Logic-based LLM Critic for Safe and Efficient Embodied Agents0
TransDreamerV3: Implanting Transformer In DreamerV3Code0
Optimus-3: Towards Generalist Multimodal Minecraft Agents with Scalable Task Experts0
Long-Context State-Space Video World Models0
Knowledge Retrieval in LLM Gaming: A Shift from Entity-Centric to Goal-Oriented Graphs0
BAR: A Backward Reasoning based Agent for Complex Minecraft TasksCode0
PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI0
BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of MindCode0
D3HRL: A Distributed Hierarchical Reinforcement Learning Approach Based on Causal Discovery and Spurious Correlation Detection0
Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning0
MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft0
Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action ReviewCode0
BugCraft: End-to-End Crash Bug Reproduction Using LLM Agents in Minecraft0
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse0
Uncertainty in Action: Confidence Elicitation in Embodied Agents0
Error Analyses of Auto-Regressive Video Diffusion Models: A Unified Framework0
Open-World Skill Discovery from Unsegmented Demonstrations0
ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment0
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy0
GATE: Graph-based Adaptive Tool Evolution Across Diverse TasksCode0
Integrating Reinforcement Learning, Action Model Learning, and Numeric Planning for Tackling Complex TasksCode0
MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systems0
BAP v2: An Enhanced Task Framework for Instruction Following in Minecraft Dialogues0
GameFactory: Creating New Games with Generative Interactive Videos0
Optimizing Latent Goal by Learning from Trajectory Preference0
STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft0
APT: Architectural Planning and Text-to-Blueprint Construction Using Large Language Models for Open-World AgentsCode0
ViSTa Dataset: Do vision-language models understand sequential tasks?Code0
MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Collaborative Learning0
MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory0
Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping0
Project Sid: Many-agent simulations toward AI civilization0
Progressive Safeguards for Safe and Model-Agnostic Reinforcement Learning0
MCPDial: A Minecraft Persona-driven Dialogue DatasetCode0
ADAM: An Embodied Causal Agent in Open-World Environments0
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