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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 571580 of 2122 papers

TitleStatusHype
Iterative Sizing Field Prediction for Adaptive Mesh Generation From Expert DemonstrationsCode0
Visual-based Autonomous Driving Deployment from a Stochastic and Uncertainty-aware PerspectiveCode0
Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context TranslationCode0
Imitation Learning-based Implicit Semantic-aware Communication Networks: Multi-layer Representation and Collaborative ReasoningCode0
ImitAL: Learning Active Learning Strategies from Synthetic DataCode0
Imitating Cost-Constrained Behaviors in Reinforcement LearningCode0
IIFL: Implicit Interactive Fleet Learning from Heterogeneous Human SupervisorsCode0
Imitating Driver Behavior with Generative Adversarial NetworksCode0
End-to-end grasping policies for human-in-the-loop robots via deep reinforcement learningCode0
IALE: Imitating Active Learner EnsemblesCode0
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