SOTAVerified

Imitating Driver Behavior with Generative Adversarial Networks

2017-01-24Code Available0· sign in to hype

Alex Kuefler, Jeremy Morton, Tim Wheeler, Mykel Kochenderfer

Code Available — Be the first to reproduce this paper.

Reproduce

Code

Abstract

The ability to accurately predict and simulate human driving behavior is critical for the development of intelligent transportation systems. Traditional modeling methods have employed simple parametric models and behavioral cloning. This paper adopts a method for overcoming the problem of cascading errors inherent in prior approaches, resulting in realistic behavior that is robust to trajectory perturbations. We extend Generative Adversarial Imitation Learning to the training of recurrent policies, and we demonstrate that our model outperforms rule-based controllers and maximum likelihood models in realistic highway simulations. Our model both reproduces emergent behavior of human drivers, such as lane change rate, while maintaining realistic control over long time horizons.

Tasks

Reproductions