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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 20612070 of 2122 papers

TitleStatusHype
Imitating Driver Behavior with Generative Adversarial NetworksCode0
Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline DataCode0
Navigating the Human Maze: Real-Time Robot Pathfinding with Generative Imitation LearningCode0
Supervise Thyself: Examining Self-Supervised Representations in Interactive EnvironmentsCode0
A Conservative Approach for Few-Shot Transfer in Off-Dynamics Reinforcement LearningCode0
Bayesian Robust Optimization for Imitation LearningCode0
Curriculum-Based Imitation of Versatile SkillsCode0
Causal Confusion in Imitation LearningCode0
Imitating Cost-Constrained Behaviors in Reinforcement LearningCode0
Cross Domain Robot Imitation with Invariant RepresentationCode0
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