SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 2130 of 62 papers

TitleStatusHype
Visualizing MuZero ModelsCode1
Derived metrics for the game of Go -- intrinsic network strength assessment and cheat-detectionCode0
Mobile Networks for Computer Go0
The Computational Limits of Deep LearningCode0
The Go Transformer: Natural Language Modeling for Game Play0
Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning0
Mastering Atari, Go, Chess and Shogi by Planning with a Learned ModelCode2
Multi-step Greedy Reinforcement Learning Algorithms0
Multi-step Greedy Policies in Model-Free Deep Reinforcement Learning0
MoET: Interpretable and Verifiable Reinforcement Learning via Mixture of Expert Trees0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified