SOTAVerified

Game of Go

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

Papers

Showing 150 of 62 papers

TitleStatusHype
Mastering Atari, Go, Chess and Shogi by Planning with a Learned ModelCode2
Accelerating Self-Play Learning in GoCode2
Hyper-Parameter Sweep on AlphaZero GeneralCode1
MoËT: Mixture of Expert Trees and its Application to Verifiable Reinforcement LearningCode1
Teaching Deep Convolutional Neural Networks to Play GoCode1
Visualizing MuZero ModelsCode1
Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning AlgorithmCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Active Reinforcement Learning for Robust Building ControlCode1
Planning in Stochastic Environments with a Learned ModelCode1
Designing Game of Theorems0
Explaining How a Neural Network Play the Go Game and Let People Learn0
First-spike based visual categorization using reward-modulated STDP0
FML-based Prediction Agent and Its Application to Game of Go0
Functions that Emerge through End-to-End Reinforcement Learning - The Direction for Artificial General Intelligence -0
Generative Adversarial Imagination for Sample Efficient Deep Reinforcement Learning0
Human vs. Computer Go: Review and Prospect0
Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?0
MASTER: A Multi-Agent System with LLM Specialized MCTS0
Meta-modeling game for deriving theoretical-consistent, micro-structural-based traction-separation laws via deep reinforcement learning0
Micro-Objective Learning : Accelerating Deep Reinforcement Learning through the Discovery of Continuous Subgoals0
Mobile Networks for Computer Go0
Probabilistic DAG Search0
A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go0
AlphaZero Gomoku0
A Popperian Falsification of Artificial Intelligence -- Lighthill Defended0
Bandit Algorithms for Tree Search0
Batch Monte Carlo Tree Search0
Building a Computer Mahjong Player via Deep Convolutional Neural Networks0
Can Machine Generate Traditional Chinese Poetry? A Feigenbaum Test0
Comparing Knowledge-based Reinforcement Learning to Neural Networks in a Strategy Game0
Deep Network Guided Proof Search0
Deep Reinforcement Learning for 5*5 Multiplayer Go0
Spatial State-Action Features for General Games0
Tackling Morpion Solitaire with AlphaZero-likeRanked Reward Reinforcement Learning0
Task Success is not Enough: Investigating the Use of Video-Language Models as Behavior Critics for Catching Undesirable Agent Behaviors0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
The Go Transformer: Natural Language Modeling for Game Play0
The ProfessionAl Go annotation datasEt (PAGE)0
Towards Deep Symbolic Reinforcement Learning0
Vision Transformers for Computer Go0
What do we need to build explainable AI systems for the medical domain?0
MoET: Interpretable and Verifiable Reinforcement Learning via Mixture of Expert Trees0
Monte Carlo Tree Search with Sampled Information Relaxation Dual Bounds0
Multi-step Greedy Policies in Model-Free Deep Reinforcement Learning0
Multi-step Greedy Reinforcement Learning Algorithms0
Neurohex: A Deep Q-learning Hex Agent0
PFML-based Semantic BCI Agent for Game of Go Learning and Prediction0
Playing Go without Game Tree Search Using Convolutional Neural Networks0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1AlphaGo ZeroELO Rating5,185Unverified