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Game Design

Papers

Showing 51–75 of 99 papers

TitleStatusHype
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems—0
Online Motion Style Transfer for Interactive Character Control—0
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories—0
An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities—0
CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems—0
Playtesting: What is Beyond Personas—0
Adversarial Random Forest Classifier for Automated Game Design—0
Procedural Content Generation using Behavior Trees (PCGBT)—0
Rinascimento: searching the behaviour space of Splendor—0
DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints—0
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon—0
The Road Less Travelled: Trying And Failing To Generate Walking Simulators—0
How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy—0
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games—0
Towards Game Design via Creative Machine Learning (GDCML)—0
Metagame Autobalancing for Competitive Multiplayer GamesCode1
Game Design Evaluation of GWAPs for Collecting Word Associations—0
Software Engineering For Automated Game Design—0
Generative Forensics: Procedural Generation and Information Games—0
Conceptual Game Expansion—0
Game Design for Eliciting Distinguishable Behavior—0
Tools for Mathematical Ludology—0
Gamifying the Vehicle Routing Problem with Stochastic Requests—0
Evaluation of a Recommender System for Assisting Novice Game Designers—0
Automatic Game Design via Mechanic Generation—0
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