| Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems | May 19, 2022 | Game DesignRhythm | —Unverified | 0 |
| Online Motion Style Transfer for Interactive Character Control | Mar 30, 2022 | Game DesignMotion Generation | —Unverified | 0 |
| CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories | Feb 21, 2022 | Deep Reinforcement LearningGame Design | —Unverified | 0 |
| An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities | Feb 8, 2022 | FormGame Design | —Unverified | 0 |
| CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems | Sep 7, 2021 | Game DesignReinforcement Learning (RL) | —Unverified | 0 |
| Playtesting: What is Beyond Personas | Jul 26, 2021 | Game DesignReinforcement Learning (RL) | —Unverified | 0 |
| Adversarial Random Forest Classifier for Automated Game Design | Jul 26, 2021 | Game Design | —Unverified | 0 |
| Procedural Content Generation using Behavior Trees (PCGBT) | Jun 24, 2021 | Game Design | —Unverified | 0 |
| Rinascimento: searching the behaviour space of Splendor | Jun 15, 2021 | Game Design | —Unverified | 0 |
| DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints | Jun 6, 2021 | Game Design | —Unverified | 0 |
| Exploring open-ended gameplay features with Micro RollerCoaster Tycoon | May 10, 2021 | DiversityEvolutionary Algorithms | —Unverified | 0 |
| The Road Less Travelled: Trying And Failing To Generate Walking Simulators | Apr 21, 2021 | Game Design | —Unverified | 0 |
| How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy | Mar 23, 2021 | Game Design | —Unverified | 0 |
| Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games | Dec 7, 2020 | Deep Reinforcement LearningGame Design | —Unverified | 0 |
| Towards Game Design via Creative Machine Learning (GDCML) | Jul 25, 2020 | BIG-bench Machine LearningGame Design | —Unverified | 0 |
| Metagame Autobalancing for Competitive Multiplayer Games | Jun 8, 2020 | Game Design | CodeCode Available | 1 |
| Game Design Evaluation of GWAPs for Collecting Word Associations | May 1, 2020 | Game Design | —Unverified | 0 |
| Software Engineering For Automated Game Design | Apr 3, 2020 | Game Design | —Unverified | 0 |
| Generative Forensics: Procedural Generation and Information Games | Apr 3, 2020 | Game Design | —Unverified | 0 |
| Conceptual Game Expansion | Feb 22, 2020 | Game Design | —Unverified | 0 |
| Game Design for Eliciting Distinguishable Behavior | Dec 12, 2019 | DiagnosticGame Design | —Unverified | 0 |
| Tools for Mathematical Ludology | Dec 6, 2019 | Decision MakingGame Design | —Unverified | 0 |
| Gamifying the Vehicle Routing Problem with Stochastic Requests | Nov 14, 2019 | Atari GamesDecision Making | —Unverified | 0 |
| Evaluation of a Recommender System for Assisting Novice Game Designers | Aug 13, 2019 | Game DesignRecommendation Systems | —Unverified | 0 |
| Automatic Game Design via Mechanic Generation | Aug 4, 2019 | Game Design | —Unverified | 0 |