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Game Design

Papers

Showing 5175 of 99 papers

TitleStatusHype
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems0
Online Motion Style Transfer for Interactive Character Control0
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories0
An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities0
CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems0
Playtesting: What is Beyond Personas0
Adversarial Random Forest Classifier for Automated Game Design0
Procedural Content Generation using Behavior Trees (PCGBT)0
Rinascimento: searching the behaviour space of Splendor0
DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints0
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon0
The Road Less Travelled: Trying And Failing To Generate Walking Simulators0
How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy0
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games0
Towards Game Design via Creative Machine Learning (GDCML)0
Metagame Autobalancing for Competitive Multiplayer GamesCode1
Game Design Evaluation of GWAPs for Collecting Word Associations0
Software Engineering For Automated Game Design0
Generative Forensics: Procedural Generation and Information Games0
Conceptual Game Expansion0
Game Design for Eliciting Distinguishable Behavior0
Tools for Mathematical Ludology0
Gamifying the Vehicle Routing Problem with Stochastic Requests0
Evaluation of a Recommender System for Assisting Novice Game Designers0
Automatic Game Design via Mechanic Generation0
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