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Game Design

Papers

Showing 5199 of 99 papers

TitleStatusHype
Toward Game Level Generation from Gameplay Videos0
Towards Game Design via Creative Machine Learning (GDCML)0
Truth or Deceit? A Bayesian Decoding Game Enhances Consistency and Reliability0
Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study0
Game Design Evaluation of GWAPs for Collecting Word Associations0
Game Design for Eliciting Distinguishable Behavior0
Generative Forensics: Procedural Generation and Information Games0
Generative Tools for Graphical Assets: Empirical Guidelines based on Game Designers' and Developers' Preferences0
GPT for Games: A Scoping Review (2020-2023)0
How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy0
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies0
Latent Combinational Game Design0
Learning Constructive Primitives for Online Level Generation and Real-time Content Adaptation in Super Mario Bros0
Learning to Design Games: Strategic Environments in Reinforcement Learning0
Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP0
Leveraging AI to Generate Audio for User-generated Content in Video Games0
Mathematical Definition and Systematization of Puzzle Rules0
Measuring Diversity of Game Scenarios0
Mechanic Maker 2.0: Reinforcement Learning for Evaluating Generated Rules0
Monte-Carlo Tree Search for Simulation-based Strategy Analysis0
MUNCH: Modelling Unique 'N Controllable Heads0
Neurorehab: An Interface for Rehabilitation0
Online Motion Style Transfer for Interactive Character Control0
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games0
PCGPT: Procedural Content Generation via Transformers0
Pitako -- Recommending Game Design Elements in Cicero0
Playtesting: What is Beyond Personas0
Predicting Customer Lifetime Value in Free-to-Play Games0
Probing Transfer in Deep Reinforcement Learning without Task Engineering0
Procedural Content Generation using Behavior Trees (PCGBT)0
Rapid Skill Capture in a First-Person Shooter0
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games0
Rinascimento: searching the behaviour space of Splendor0
ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search0
Semantic Commit: Helping Users Update Intent Specifications for AI Memory at Scale0
Sentiment Analysis Using a Novel Human Computation Game0
Software Engineering For Automated Game Design0
Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration0
3DGEN: A GAN-based approach for generating novel 3D models from image data0
FREYR: A Framework for Recognizing and Executing Your RequestsCode0
Online Game Level Generation from MusicCode0
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI BenchmarkingCode0
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport AnalyticsCode0
Automated Game Design LearningCode0
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game ImprovementCode0
Grammar-based Game Description Generation using Large Language ModelsCode0
PCG-Based Game Design PatternsCode0
Sampled Policy Gradient for Learning to Play the Game Agar.ioCode0
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance AnalysisCode0
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