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Game Design

Papers

Showing 5199 of 99 papers

TitleStatusHype
Less Text, More Visuals: Evaluating the Onboarding Phase in a GWAP for NLP0
Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems0
Online Motion Style Transfer for Interactive Character Control0
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories0
An Intelligent Pedagogical Agent to Foster Computational Thinking in Open-Ended Game Design Activities0
CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems0
Adversarial Random Forest Classifier for Automated Game Design0
Playtesting: What is Beyond Personas0
Procedural Content Generation using Behavior Trees (PCGBT)0
Rinascimento: searching the behaviour space of Splendor0
DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints0
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon0
The Road Less Travelled: Trying And Failing To Generate Walking Simulators0
How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy0
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games0
Towards Game Design via Creative Machine Learning (GDCML)0
Game Design Evaluation of GWAPs for Collecting Word Associations0
Software Engineering For Automated Game Design0
Generative Forensics: Procedural Generation and Information Games0
Conceptual Game Expansion0
Game Design for Eliciting Distinguishable Behavior0
Tools for Mathematical Ludology0
Gamifying the Vehicle Routing Problem with Stochastic Requests0
Evaluation of a Recommender System for Assisting Novice Game Designers0
Monte-Carlo Tree Search for Simulation-based Strategy Analysis0
Automatic Game Design via Mechanic Generation0
Automatic Playtesting for Game Parameter Tuning via Active Learning0
Automated Playtesting of Matching Tile Games0
Pitako -- Recommending Game Design Elements in Cicero0
"Did You Hear That?" Learning to Play Video Games from Audio Cues0
DATA Agent0
Explainable PCGML via Game Design Patterns0
Sampled Policy Gradient for Learning to Play the Game Agar.ioCode0
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI BenchmarkingCode0
Automated Game Design via Conceptual Expansion0
A Framework for Complementary Companion Character Behavior in Video Games0
Data-driven Design: A Case for Maximalist Game Design0
A Vision For Continuous Automated Game Design0
Automated Game Design LearningCode0
Learning to Design Games: Strategic Environments in Reinforcement Learning0
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game ImprovementCode0
PCG-Based Game Design PatternsCode0
Demonstrating the Feasibility of Automatic Game Balancing0
Toward Game Level Generation from Gameplay Videos0
Learning Constructive Primitives for Online Level Generation and Real-time Content Adaptation in Super Mario Bros0
Rapid Skill Capture in a First-Person Shooter0
The Case for a Mixed-Initiative Collaborative Neuroevolution Approach0
Sentiment Analysis Using a Novel Human Computation Game0
Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration0
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