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| Online Motion Style Transfer for Interactive Character Control | Mar 30, 2022 | Game DesignMotion Generation | —Unverified | 0 |
| CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories | Feb 21, 2022 | Deep Reinforcement LearningGame Design | —Unverified | 0 |
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| CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems | Sep 7, 2021 | Game DesignReinforcement Learning (RL) | —Unverified | 0 |
| Adversarial Random Forest Classifier for Automated Game Design | Jul 26, 2021 | Game Design | —Unverified | 0 |
| Playtesting: What is Beyond Personas | Jul 26, 2021 | Game DesignReinforcement Learning (RL) | —Unverified | 0 |
| Procedural Content Generation using Behavior Trees (PCGBT) | Jun 24, 2021 | Game Design | —Unverified | 0 |
| Rinascimento: searching the behaviour space of Splendor | Jun 15, 2021 | Game Design | —Unverified | 0 |
| DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints | Jun 6, 2021 | Game Design | —Unverified | 0 |
| Exploring open-ended gameplay features with Micro RollerCoaster Tycoon | May 10, 2021 | DiversityEvolutionary Algorithms | —Unverified | 0 |
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| Game Design Evaluation of GWAPs for Collecting Word Associations | May 1, 2020 | Game Design | —Unverified | 0 |
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| Generative Forensics: Procedural Generation and Information Games | Apr 3, 2020 | Game Design | —Unverified | 0 |
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| Monte-Carlo Tree Search for Simulation-based Strategy Analysis | Aug 4, 2019 | Game Design | —Unverified | 0 |
| Automatic Game Design via Mechanic Generation | Aug 4, 2019 | Game Design | —Unverified | 0 |
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| Automated Playtesting of Matching Tile Games | Jul 15, 2019 | Game Design | —Unverified | 0 |
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| DATA Agent | Sep 28, 2018 | Game Design | —Unverified | 0 |
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| A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking | Sep 9, 2018 | BenchmarkingGame Design | CodeCode Available | 0 |
| Automated Game Design via Conceptual Expansion | Sep 6, 2018 | BIG-bench Machine LearningGame Design | —Unverified | 0 |
| A Framework for Complementary Companion Character Behavior in Video Games | Aug 28, 2018 | Game Design | —Unverified | 0 |
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| A Vision For Continuous Automated Game Design | Jul 30, 2017 | Game Design | —Unverified | 0 |
| Automated Game Design Learning | Jul 11, 2017 | Game Design | CodeCode Available | 0 |
| Learning to Design Games: Strategic Environments in Reinforcement Learning | Jul 5, 2017 | Game Designreinforcement-learning | —Unverified | 0 |
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| PCG-Based Game Design Patterns | Oct 11, 2016 | Game Design | CodeCode Available | 0 |
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| Toward Game Level Generation from Gameplay Videos | Feb 23, 2016 | Game Design | —Unverified | 0 |
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| Rapid Skill Capture in a First-Person Shooter | Nov 5, 2014 | Game Design | —Unverified | 0 |
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| Sentiment Analysis Using a Novel Human Computation Game | Jul 1, 2012 | Common Sense ReasoningGame Design | —Unverified | 0 |
| Solving Weighted Voting Game Design Problems Optimally: Representations, Synthesis, and Enumeration | Apr 23, 2012 | Game Design | —Unverified | 0 |