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Game Design

Papers

Showing 150 of 99 papers

TitleStatusHype
Word2World: Generating Stories and Worlds through Large Language ModelsCode2
Metagame Autobalancing for Competitive Multiplayer GamesCode1
BlenderGym: Benchmarking Foundational Model Systems for Graphics EditingCode1
Learning Models of Adversarial Agent Behavior under Partial ObservabilityCode1
Online Game Level Generation from MusicCode0
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI BenchmarkingCode0
Sampled Policy Gradient for Learning to Play the Game Agar.ioCode0
Automated Game Design LearningCode0
PCG-Based Game Design PatternsCode0
Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance AnalysisCode0
Grammar-based Game Description Generation using Large Language ModelsCode0
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport AnalyticsCode0
FREYR: A Framework for Recognizing and Executing Your RequestsCode0
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game ImprovementCode0
Automatic Game Design via Mechanic Generation0
Automatic Playtesting for Game Parameter Tuning via Active Learning0
A Vision For Continuous Automated Game Design0
BlenderAlchemy: Editing 3D Graphics with Vision-Language Models0
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories0
ChatGPT and Other Large Language Models as Evolutionary Engines for Online Interactive Collaborative Game Design0
CogSimulator: A Model for Simulating User Cognition & Behavior with Minimal Data for Tailored Cognitive Enhancement0
Conceptual Game Expansion0
CyGIL: A Cyber Gym for Training Autonomous Agents over Emulated Network Systems0
DATA Agent0
Data-driven Design: A Case for Maximalist Game Design0
Deep Policy Networks for NPC Behaviors that Adapt to Changing Design Parameters in Roguelike Games0
Demonstrating the Feasibility of Automatic Game Balancing0
Designing Mixed-Initiative Video Games0
"Did You Hear That?" Learning to Play Video Games from Audio Cues0
DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints0
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft0
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt0
Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games0
Evaluating Environments Using Exploratory Agents0
Evaluation of a Recommender System for Assisting Novice Game Designers0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
Explainable PCGML via Game Design Patterns0
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon0
Extend Wave Function Collapse to Large-Scale Content Generation0
Fly, Fail, Fix: Iterative Game Repair with Reinforcement Learning and Large Multimodal Models0
Game Design Evaluation of GWAPs for Collecting Word Associations0
Game Design for Eliciting Distinguishable Behavior0
Generative Forensics: Procedural Generation and Information Games0
Generative Tools for Graphical Assets: Empirical Guidelines based on Game Designers' and Developers' Preferences0
GPT for Games: A Scoping Review (2020-2023)0
How to Motivate and Engage Generation Clash of Clans at Work? Emergent Properties of Business Gamification Elements in the Digital Economy0
How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies0
Latent Combinational Game Design0
Learning Constructive Primitives for Online Level Generation and Real-time Content Adaptation in Super Mario Bros0
Learning to Design Games: Strategic Environments in Reinforcement Learning0
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