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Papers

Showing 76100 of 131 papers

TitleStatusHype
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning0
Measuring Board Game Distance0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size0
Automatic Generation of Board Game Manuals0
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League0
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games0
Teacher-student curriculum learning for reinforcement learning0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
On the Power of Refined Skat Selection0
People use fast, goal-directed simulation to reason about novel games0
The Go Transformer: Natural Language Modeling for Game Play0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics0
At Human Speed: Deep Reinforcement Learning with Action Delay0
The Many AI Challenges of Hearthstone0
A 23 MW data centre is all you need0
Playing Carcassonne with Monte Carlo Tree Search0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks0
Polygames: Improved Zero Learning0
Anytime Sequential Halving in Monte-Carlo Tree Search0
Python Agent in Ludii0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation0
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go0
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