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| Automatic Generation of Board Game Manuals | Sep 20, 2021 | Board GamesTranslation | —Unverified | 0 | 0 |
| Strategic Features for General Games | Jan 4, 2021 | Board Games | —Unverified | 0 | 0 |
| Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games | Nov 14, 2014 | Board Games | —Unverified | 0 | 0 |
| Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League | Jun 5, 2014 | Board GamesPosition | —Unverified | 0 | 0 |
| Teacher-student curriculum learning for reinforcement learning | Oct 31, 2022 | Board GamesDecision Making | —Unverified | 0 | 0 |
| On the Power of Refined Skat Selection | Apr 7, 2021 | Board Games | —Unverified | 0 | 0 |
| People use fast, goal-directed simulation to reason about novel games | Jul 19, 2024 | Board Games | —Unverified | 0 | 0 |
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| PGD: A Large-scale Professional Go Dataset for Data-driven Analytics | Apr 30, 2022 | Board Games | —Unverified | 0 | 0 |
| At Human Speed: Deep Reinforcement Learning with Action Delay | Oct 16, 2018 | Board GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| The Go Transformer: Natural Language Modeling for Game Play | Jul 7, 2020 | Board GamesGame of Go | —Unverified | 0 | 0 |
| The Many AI Challenges of Hearthstone | Jul 15, 2019 | Board GamesCard Games | —Unverified | 0 | 0 |
| Playing Carcassonne with Monte Carlo Tree Search | Sep 27, 2020 | Board Games | —Unverified | 0 | 0 |
| A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning | Sep 1, 2022 | Board GamesQ-Learning | —Unverified | 0 | 0 |
| A 23 MW data centre is all you need | Mar 31, 2022 | AllBoard Games | —Unverified | 0 | 0 |
| 11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks | Nov 14, 2020 | Board GamesMedical Diagnosis | —Unverified | 0 | 0 |
| Polygames: Improved Zero Learning | Jan 27, 2020 | Board Games | —Unverified | 0 | 0 |
| Anytime Sequential Halving in Monte-Carlo Tree Search | Nov 11, 2024 | Board Games | —Unverified | 0 | 0 |
| Python Agent in Ludii | Dec 18, 2024 | Board Games | —Unverified | 0 | 0 |
| An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation | Sep 2, 2020 | Board Games | —Unverified | 0 | 0 |
| Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN | Jul 18, 2021 | Board GamesGraph Neural Network | —Unverified | 0 | 0 |
| ResTNet: Defense against Adversarial Policies via Transformer in Computer Go | Oct 7, 2024 | Board GamesDecision Making | —Unverified | 0 | 0 |