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Showing 76100 of 131 papers

TitleStatusHype
Stimulating student engagement with an AI board game tournament0
Measuring Board Game Distance0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size0
Automatic Generation of Board Game Manuals0
Strategic Features for General Games0
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games0
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League0
Teacher-student curriculum learning for reinforcement learning0
On the Power of Refined Skat Selection0
People use fast, goal-directed simulation to reason about novel games0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics0
At Human Speed: Deep Reinforcement Learning with Action Delay0
The Go Transformer: Natural Language Modeling for Game Play0
The Many AI Challenges of Hearthstone0
Playing Carcassonne with Monte Carlo Tree Search0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning0
A 23 MW data centre is all you need0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks0
Polygames: Improved Zero Learning0
Anytime Sequential Halving in Monte-Carlo Tree Search0
Python Agent in Ludii0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go0
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