SOTAVerified

Polygames: Improved Zero Learning

2020-01-27Unverified0· sign in to hype

Tristan Cazenave, Yen-Chi Chen, Guan-Wei Chen, Shi-Yu Chen, Xian-Dong Chiu, Julien Dehos, Maria Elsa, Qucheng Gong, Hengyuan Hu, Vasil Khalidov, Cheng-Ling Li, Hsin-I Lin, Yu-Jin Lin, Xavier Martinet, Vegard Mella, Jeremy Rapin, Baptiste Roziere, Gabriel Synnaeve, Fabien Teytaud, Olivier Teytaud, Shi-Cheng Ye, Yi-Jun Ye, Shi-Jim Yen, Sergey Zagoruyko

Unverified — Be the first to reproduce this paper.

Reproduce

Abstract

Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connected layer). Using such an architecture plus global pooling, we can create bots independent of the board size. The training can be made more robust by keeping track of the best checkpoints during the training and by training against them. Using these features, we release Polygames, our framework for Zero learning, with its library of games and its checkpoints. We won against strong humans at the game of Hex in 19x19, which was often said to be untractable for zero learning; and in Havannah. We also won several first places at the TAAI competitions.

Tasks

Reproductions