| Collaborative Agent Gameplay in the Pandemic Board Game | Mar 21, 2021 | Board Games | —Unverified | 0 |
| Combining Off and On-Policy Training in Model-Based Reinforcement Learning | Feb 24, 2021 | Atari GamesBoard Games | —Unverified | 0 |
| Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants | Feb 24, 2021 | Board GamesTransfer Learning | —Unverified | 0 |
| Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board Games | Feb 21, 2021 | Board Games | CodeCode Available | 0 |
| Improving Model-Based Reinforcement Learning with Internal State Representations through Self-Supervision | Feb 10, 2021 | Board GamesModel-based Reinforcement Learning | CodeCode Available | 1 |
| Deep Learning for General Game Playing with Ludii and Polygames | Jan 23, 2021 | Board GamesDeep Learning | CodeCode Available | 1 |
| Solving QSAT problems with neural MCTS | Jan 17, 2021 | Board GamesGraph Neural Network | —Unverified | 0 |
| Strategic Features for General Games | Jan 4, 2021 | Board Games | —Unverified | 0 |
| Monte-Carlo Graph Search for AlphaZero | Dec 20, 2020 | Board Games | CodeCode Available | 1 |
| Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning | Dec 6, 2020 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |
| 11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks | Nov 14, 2020 | Board GamesMedical Diagnosis | —Unverified | 0 |
| Playing Carcassonne with Monte Carlo Tree Search | Sep 27, 2020 | Board Games | —Unverified | 0 |
| Design and Implementation of TAG: A Tabletop Games Framework | Sep 25, 2020 | Board GamesTAG | CodeCode Available | 1 |
| An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation | Sep 2, 2020 | Board Games | —Unverified | 0 |
| The Go Transformer: Natural Language Modeling for Game Play | Jul 7, 2020 | Board GamesGame of Go | —Unverified | 0 |
| Dialogue Policies for Learning Board Games through Multimodal Communication | Jul 1, 2020 | Board GamesInformativeness | —Unverified | 0 |
| Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration | May 30, 2020 | Board Games | CodeCode Available | 1 |
| Reinforcement Learning | May 29, 2020 | Autonomous VehiclesBoard Games | CodeCode Available | 0 |
| Explain Your Move: Understanding Agent Actions Using Focused Feature Saliency | May 1, 2020 | Atari GamesBoard Games | CodeCode Available | 0 |
| Warm-Start AlphaZero Self-Play Search Enhancements | Apr 26, 2020 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |
| Polygames: Improved Zero Learning | Jan 27, 2020 | Board Games | —Unverified | 0 |
| Nmbr9 as a Constraint Programming Challenge | Jan 13, 2020 | BenchmarkingBoard Games | CodeCode Available | 0 |
| State Representation and Polyomino Placement for the Game Patchwork | Jan 13, 2020 | Board Games | CodeCode Available | 0 |
| Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution | Dec 23, 2019 | Atari GamesBoard Games | CodeCode Available | 0 |
| Adversarial Language Games for Advanced Natural Language Intelligence | Nov 5, 2019 | Board Games | CodeCode Available | 1 |