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Showing 5175 of 131 papers

TitleStatusHype
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework0
Evolutionary Reinforcement Learning: A Survey0
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates0
Learning Self-Game-Play Agents for Combinatorial Optimization Problems0
Learning to Play 7 Wonders Duel Without Human Supervision0
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning0
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios0
Machine Learning with Guarantees using Descriptive Complexity and SMT Solvers0
Mastering Board Games by External and Internal Planning with Language Models0
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning0
Measuring Board Game Distance0
On the Power of Refined Skat Selection0
People use fast, goal-directed simulation to reason about novel games0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics0
Playing Carcassonne with Monte Carlo Tree Search0
Polygames: Improved Zero Learning0
Python Agent in Ludii0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go0
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze0
Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science0
Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function0
Simplified Boardgames0
Solving QSAT problems with neural MCTS0
Spatial State-Action Features for General Games0
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?0
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