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Papers

Showing 51100 of 131 papers

TitleStatusHype
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
Reinforcement LearningCode0
RLCard: A Toolkit for Reinforcement Learning in Card GamesCode0
Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary ModelCode0
Solving Royal Game of Ur Using Reinforcement LearningCode0
Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsCode0
State Representation and Polyomino Placement for the Game PatchworkCode0
The Text-Based Adventure AI CompetitionCode0
Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning0
Improved Reinforcement Learning with Curriculum0
Combining Off and On-Policy Training in Model-Based Reinforcement Learning0
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning0
Interpreting the Learned Model in MuZero Planning0
Is swarm intelligence able to create mazes?0
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates0
Learning Self-Game-Play Agents for Combinatorial Optimization Problems0
Learning to Play 7 Wonders Duel Without Human Supervision0
Collaborative Agent Gameplay in the Pandemic Board Game0
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning0
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios0
Stimulating student engagement with an AI board game tournament0
Machine Learning with Guarantees using Descriptive Complexity and SMT Solvers0
Building Machines That Learn and Think Like People0
Mastering Board Games by External and Internal Planning with Language Models0
Strategic Features for General Games0
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning0
Measuring Board Game Distance0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size0
Automatic Generation of Board Game Manuals0
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League0
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games0
Teacher-student curriculum learning for reinforcement learning0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
On the Power of Refined Skat Selection0
People use fast, goal-directed simulation to reason about novel games0
The Go Transformer: Natural Language Modeling for Game Play0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics0
At Human Speed: Deep Reinforcement Learning with Action Delay0
The Many AI Challenges of Hearthstone0
A 23 MW data centre is all you need0
Playing Carcassonne with Monte Carlo Tree Search0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks0
Polygames: Improved Zero Learning0
Anytime Sequential Halving in Monte-Carlo Tree Search0
Python Agent in Ludii0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation0
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go0
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