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| Reinforcement Learning | May 29, 2020 | Autonomous VehiclesBoard Games | CodeCode Available | 0 | 5 |
| RLCard: A Toolkit for Reinforcement Learning in Card Games | Oct 10, 2019 | Board GamesCard Games | CodeCode Available | 0 | 5 |
| Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary Model | Jun 14, 2024 | Board Gamesmodel | CodeCode Available | 0 | 5 |
| Solving Royal Game of Ur Using Reinforcement Learning | Aug 23, 2022 | Board Gamesreinforcement-learning | CodeCode Available | 0 | 5 |
| Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions | Oct 23, 2022 | Atari GamesBoard Games | CodeCode Available | 0 | 5 |
| State Representation and Polyomino Placement for the Game Patchwork | Jan 13, 2020 | Board Games | CodeCode Available | 0 | 5 |
| The Text-Based Adventure AI Competition | Aug 3, 2018 | Board GamesNatural Language Understanding | CodeCode Available | 0 | 5 |
| Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning | May 13, 2021 | Board GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| Improved Reinforcement Learning with Curriculum | Mar 29, 2019 | Board Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Combining Off and On-Policy Training in Model-Based Reinforcement Learning | Feb 24, 2021 | Atari GamesBoard Games | —Unverified | 0 | 0 |
| Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning | Jul 16, 2025 | Board Games | —Unverified | 0 | 0 |
| Interpreting the Learned Model in MuZero Planning | Nov 7, 2024 | Atari GamesBoard Games | —Unverified | 0 | 0 |
| Is swarm intelligence able to create mazes? | Jan 25, 2016 | Board Games | —Unverified | 0 | 0 |
| Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates | May 14, 2019 | Board Games | —Unverified | 0 | 0 |
| Learning Self-Game-Play Agents for Combinatorial Optimization Problems | Mar 8, 2019 | Atari GamesBoard Games | —Unverified | 0 | 0 |
| Learning to Play 7 Wonders Duel Without Human Supervision | Jun 2, 2024 | Board Gamesreinforcement-learning | —Unverified | 0 | 0 |
| Collaborative Agent Gameplay in the Pandemic Board Game | Mar 21, 2021 | Board Games | —Unverified | 0 | 0 |
| Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning | Jun 13, 2018 | Board GamesClustering | —Unverified | 0 | 0 |
| LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios | Oct 12, 2023 | Board GamesDecision Making | —Unverified | 0 | 0 |
| Stimulating student engagement with an AI board game tournament | Apr 22, 2023 | AI AgentBoard Games | —Unverified | 0 | 0 |
| Machine Learning with Guarantees using Descriptive Complexity and SMT Solvers | Sep 9, 2016 | BIG-bench Machine LearningBoard Games | —Unverified | 0 | 0 |
| Building Machines That Learn and Think Like People | Apr 1, 2016 | Board GamesObject Recognition | —Unverified | 0 | 0 |
| Mastering Board Games by External and Internal Planning with Language Models | Dec 2, 2024 | Board GamesLanguage Modeling | —Unverified | 0 | 0 |
| Strategic Features for General Games | Jan 4, 2021 | Board Games | —Unverified | 0 | 0 |
| Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning | Jun 30, 2022 | Board GamesDecision Making | —Unverified | 0 | 0 |
| Measuring Board Game Distance | Jan 10, 2023 | Board Games | —Unverified | 0 | 0 |
| Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size | Jan 19, 2023 | Board Games | —Unverified | 0 | 0 |
| Automatic Generation of Board Game Manuals | Sep 20, 2021 | Board GamesTranslation | —Unverified | 0 | 0 |
| Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League | Jun 5, 2014 | Board GamesPosition | —Unverified | 0 | 0 |
| Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games | Nov 14, 2014 | Board Games | —Unverified | 0 | 0 |
| Teacher-student curriculum learning for reinforcement learning | Oct 31, 2022 | Board GamesDecision Making | —Unverified | 0 | 0 |
| The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go | Aug 24, 2022 | Board GamesGame of Go | —Unverified | 0 | 0 |
| On the Power of Refined Skat Selection | Apr 7, 2021 | Board Games | —Unverified | 0 | 0 |
| People use fast, goal-directed simulation to reason about novel games | Jul 19, 2024 | Board Games | —Unverified | 0 | 0 |
| The Go Transformer: Natural Language Modeling for Game Play | Jul 7, 2020 | Board GamesGame of Go | —Unverified | 0 | 0 |
| PGD: A Large-scale Professional Go Dataset for Data-driven Analytics | Apr 30, 2022 | Board Games | —Unverified | 0 | 0 |
| At Human Speed: Deep Reinforcement Learning with Action Delay | Oct 16, 2018 | Board GamesDeep Reinforcement Learning | —Unverified | 0 | 0 |
| The Many AI Challenges of Hearthstone | Jul 15, 2019 | Board GamesCard Games | —Unverified | 0 | 0 |
| A 23 MW data centre is all you need | Mar 31, 2022 | AllBoard Games | —Unverified | 0 | 0 |
| Playing Carcassonne with Monte Carlo Tree Search | Sep 27, 2020 | Board Games | —Unverified | 0 | 0 |
| A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning | Sep 1, 2022 | Board GamesQ-Learning | —Unverified | 0 | 0 |
| Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN | Jul 18, 2021 | Board GamesGraph Neural Network | —Unverified | 0 | 0 |
| 11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks | Nov 14, 2020 | Board GamesMedical Diagnosis | —Unverified | 0 | 0 |
| Polygames: Improved Zero Learning | Jan 27, 2020 | Board Games | —Unverified | 0 | 0 |
| Anytime Sequential Halving in Monte-Carlo Tree Search | Nov 11, 2024 | Board Games | —Unverified | 0 | 0 |
| Python Agent in Ludii | Dec 18, 2024 | Board Games | —Unverified | 0 | 0 |
| An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation | Sep 2, 2020 | Board Games | —Unverified | 0 | 0 |
| Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants | Feb 24, 2021 | Board GamesTransfer Learning | —Unverified | 0 | 0 |
| ResTNet: Defense against Adversarial Policies via Transformer in Computer Go | Oct 7, 2024 | Board GamesDecision Making | —Unverified | 0 | 0 |