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Papers

Showing 51100 of 131 papers

TitleStatusHype
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework0
Evolutionary Reinforcement Learning: A Survey0
General Board Game Playing for Education and Research in Generic AI Game Learning0
Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning0
Improved Reinforcement Learning with Curriculum0
Interpreting the Learned Model in MuZero Planning0
Is swarm intelligence able to create mazes?0
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates0
Learning Self-Game-Play Agents for Combinatorial Optimization Problems0
Learning to Play 7 Wonders Duel Without Human Supervision0
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning0
Machine Learning with Guarantees using Descriptive Complexity and SMT Solvers0
Mastering Board Games by External and Internal Planning with Language Models0
Measuring Board Game Distance0
On the Power of Refined Skat Selection0
People use fast, goal-directed simulation to reason about novel games0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics0
Playing Carcassonne with Monte Carlo Tree Search0
Polygames: Improved Zero Learning0
Python Agent in Ludii0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go0
Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science0
Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function0
Simplified Boardgames0
Solving QSAT problems with neural MCTS0
Spatial State-Action Features for General Games0
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?0
Stimulating student engagement with an AI board game tournament0
Strategic Features for General Games0
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League0
Teacher-student curriculum learning for reinforcement learning0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
The Go Transformer: Natural Language Modeling for Game Play0
The Many AI Challenges of Hearthstone0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN0
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants0
Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation0
Warm-Start AlphaZero Self-Play Search Enhancements0
Why Artificial Intelligence Needs a Task Theory --- And What It Might Look Like0
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning0
General Board Game Concepts0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
Beating the World's Best at Super Smash Bros. with Deep Reinforcement LearningCode0
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
Assessing the Potential of Classical Q-learning in General Game PlayingCode0
Solving Royal Game of Ur Using Reinforcement LearningCode0
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game PlayingCode0
Impartial Games: A Challenge for Reinforcement LearningCode0
ArchiGuesser -- AI Art Architecture Educational GameCode0
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