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Board Games

Papers

Showing 51100 of 131 papers

TitleStatusHype
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
Solving Royal Game of Ur Using Reinforcement LearningCode0
Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function0
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement LearningCode0
Impartial Games: A Challenge for Reinforcement LearningCode0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics0
A 23 MW data centre is all you need0
Spatial State-Action Features for General Games0
Split Moves for Monte-Carlo Tree SearchCode1
A Novel Approach to Solving Goal-Achieving Problems for Board GamesCode0
Final Adaptation Reinforcement Learning for N-Player Games0
AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training PartnerCode0
Gapoera: Application Programming Interface for AI Environment of Indonesian Board Game0
Planning in Stochastic Environments with a Learned ModelCode1
AlphaZero-based Proof Cost Network to Aid Game SolvingCode0
Automatic Generation of Board Game Manuals0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN0
Estimates for the Branching Factors of Atari GamesCode0
General Board Game Concepts0
Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning0
Playing Codenames with Language Graphs and Word EmbeddingsCode1
Scaling Scaling Laws with Board GamesCode1
On the Power of Refined Skat Selection0
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against PandemicCode0
Collaborative Agent Gameplay in the Pandemic Board Game0
Combining Off and On-Policy Training in Model-Based Reinforcement Learning0
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants0
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board GamesCode0
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Solving QSAT problems with neural MCTS0
Strategic Features for General Games0
Monte-Carlo Graph Search for AlphaZeroCode1
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks0
Playing Carcassonne with Monte Carlo Tree Search0
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation0
The Go Transformer: Natural Language Modeling for Game Play0
Dialogue Policies for Learning Board Games through Multimodal Communication0
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Reinforcement LearningCode0
Explain Your Move: Understanding Agent Actions Using Focused Feature SaliencyCode0
Warm-Start AlphaZero Self-Play Search Enhancements0
Polygames: Improved Zero Learning0
Nmbr9 as a Constraint Programming ChallengeCode0
State Representation and Polyomino Placement for the Game PatchworkCode0
Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature AttributionCode0
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
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