| Polygames: Improved Zero Learning | Jan 27, 2020 | Board Games | —Unverified | 0 |
| State Representation and Polyomino Placement for the Game Patchwork | Jan 13, 2020 | Board Games | CodeCode Available | 0 |
| Nmbr9 as a Constraint Programming Challenge | Jan 13, 2020 | BenchmarkingBoard Games | CodeCode Available | 0 |
| Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution | Dec 23, 2019 | Atari GamesBoard Games | CodeCode Available | 0 |
| RLCard: A Toolkit for Reinforcement Learning in Card Games | Oct 10, 2019 | Board GamesCard Games | CodeCode Available | 0 |
| A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS | Sep 25, 2019 | Board Games | —Unverified | 0 |
| The Many AI Challenges of Hearthstone | Jul 15, 2019 | Board GamesCard Games | —Unverified | 0 |
| General Board Game Playing for Education and Research in Generic AI Game Learning | Jul 11, 2019 | Board Games | —Unverified | 0 |
| Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates | May 14, 2019 | Board Games | —Unverified | 0 |
| Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning | Apr 8, 2019 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |