3D Multi-Person Pose Estimation
This task aims to solve root-relative 3D multi-person pose estimation. No human bounding box and root joint coordinate groundtruth are used in testing time.
( Image credit: RootNet )
Papers
Showing 1–10 of 62 papers
Benchmark Results
| # | Model | Metric | Claimed | Verified | Status |
|---|---|---|---|---|---|
| 1 | RapidPoseTriangulation (with corrected labels) | PCP3D | 100 | — | Unverified |
| 2 | Feiz et al. (Kinematics) | PCP3D | 98.6 | — | Unverified |
| 3 | Zhang et al. | PCP3D | 98.1 | — | Unverified |
| 4 | QuickPose | PCP3D | 98.1 | — | Unverified |
| 5 | PlaneSweepPose | PCP3D | 97.9 | — | Unverified |
| 6 | TesseTrack (correct) | PCP3D | 97.9 | — | Unverified |
| 7 | UTTM | PCP3D | 97.7 | — | Unverified |
| 8 | PRGN | PCP3D | 97.7 | — | Unverified |
| 9 | Faster VoxelPose | PCP3D | 97.6 | — | Unverified |
| 10 | 4D Association Pose | PCP3D | 97.6 | — | Unverified |