| CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition | Oct 9, 2024 | 3D Action RecognitionAction Recognition | CodeCode Available | 1 |
| Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition | Sep 26, 2024 | 3D Action RecognitionAction Recognition | CodeCode Available | 0 |
| KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition | Sep 14, 2024 | 3D Action RecognitionAction Recognition | —Unverified | 0 |
| STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences | Jul 15, 2024 | 3D Action RecognitionAction Recognition | CodeCode Available | 1 |
| PRENet: A Plane-Fit Redundancy Encoding Point Cloud Sequence Network for Real-Time 3D Action Recognition | May 11, 2024 | 3D Action RecognitionAction Recognition | —Unverified | 0 |
| CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner | Mar 15, 2024 | 3D Action RecognitionAction Recognition | —Unverified | 0 |
| On the Utility of 3D Hand Poses for Action Recognition | Mar 14, 2024 | 3D Action RecognitionAction Recognition | CodeCode Available | 1 |
| Masked Motion Predictors are Strong 3D Action Representation Learners | Aug 14, 2023 | 3D Action RecognitionAction Recognition | CodeCode Available | 1 |
| Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition | Jul 14, 2023 | 3D Action RecognitionAction Recognition | CodeCode Available | 1 |
| Learning Scene Flow With Skeleton Guidance For 3D Action Recognition | Jun 23, 2023 | 3D Action RecognitionAction Recognition | —Unverified | 0 |