SOTAVerified

3D Action Recognition

Papers

Showing 110 of 91 papers

TitleStatusHype
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action RecognitionCode1
Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action RecognitionCode0
KAN-HyperpointNet for Point Cloud Sequence-Based 3D Human Action Recognition0
STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton SequencesCode1
PRENet: A Plane-Fit Redundancy Encoding Point Cloud Sequence Network for Real-Time 3D Action Recognition0
CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Manner0
On the Utility of 3D Hand Poses for Action RecognitionCode1
Masked Motion Predictors are Strong 3D Action Representation LearnersCode1
Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action RecognitionCode1
Learning Scene Flow With Skeleton Guidance For 3D Action Recognition0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1KinetCross Subject Accuracy92.3Unverified
2PSTNet++Cross Subject Accuracy91.4Unverified
3PSTNetCross Subject Accuracy90.5Unverified
4P4TransformerCross Subject Accuracy90.2Unverified
53DV-PointNet++Cross Subject Accuracy88.8Unverified