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Tone Mapping

Papers

Showing 125 of 128 papers

TitleStatusHype
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View SynthesisCode3
Text2Light: Zero-Shot Text-Driven HDR Panorama GenerationCode2
Unsupervised HDR Imaging: What Can Be Learned from a Single 8-bit Video?Code1
STAR: A Structure-Aware Lightweight Transformer for Real-Time Image EnhancementCode1
Tone Mapping Based on Multi-scale Histogram SynthesisCode1
Unsupervised HDR Image and Video Tone Mapping via Contrastive LearningCode1
Redistributing the Precision and Content in 3D-LUT-based Inverse Tone-mapping for HDR/WCG DisplayCode1
High Dynamic Range Image Reconstruction via Deep Explicit Polynomial Curve EstimationCode1
Generalized Lightness Adaptation with Channel Selective NormalizationCode1
HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw ImagesCode1
Image Demoireing with Learnable Bandpass FiltersCode1
Improving Lens Flare Removal with General-Purpose Pipeline and Multiple Light Sources RecoveryCode1
UDC-UNet: Under-Display Camera Image Restoration via U-Shape Dynamic NetworkCode1
Unprocessing Images for Learned Raw DenoisingCode1
Deep Reformulated Laplacian Tone MappingCode1
Lookup Table meets Local Laplacian Filter: Pyramid Reconstruction Network for Tone MappingCode1
Luminance Attentive Networks for HDR Image and Panorama ReconstructionCode1
NILUT: Conditional Neural Implicit 3D Lookup Tables for Image EnhancementCode1
Rendering Nighttime Image Via Cascaded Color and Brightness CompensationCode1
Single-Image HDR Reconstruction by Multi-Exposure GenerationCode1
GS-I^3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent ImagesCode1
HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance FieldsCode1
Thermal Chameleon: Task-Adaptive Tone-mapping for Radiometric Thermal-Infrared imagesCode1
Improving Lens Flare Removal with General Purpose Pipeline and Multiple Light Sources RecoveryCode1
Zero-Shot Structure-Preserving Diffusion Model for High Dynamic Range Tone MappingCode1
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