| Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis | Jun 10, 2024 | 2k3DGS | CodeCode Available | 3 |
| Text2Light: Zero-Shot Text-Driven HDR Panorama Generation | Sep 20, 2022 | 4kinverse tone mapping | CodeCode Available | 2 |
| Improving Lens Flare Removal with General-Purpose Pipeline and Multiple Light Sources Recovery | Jan 1, 2023 | Flare RemovalTone Mapping | CodeCode Available | 1 |
| HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images | Jul 23, 2024 | 3DGS3D Scene Reconstruction | CodeCode Available | 1 |
| Image Demoireing with Learnable Bandpass Filters | Apr 1, 2020 | DemoireImage Enhancement | CodeCode Available | 1 |
| Improving Lens Flare Removal with General Purpose Pipeline and Multiple Light Sources Recovery | Aug 31, 2023 | Flare RemovalTone Mapping | CodeCode Available | 1 |
| Generalized Lightness Adaptation with Channel Selective Normalization | Aug 26, 2023 | Image EnhancementImage Retouching | CodeCode Available | 1 |
| Deep Reformulated Laplacian Tone Mapping | Jan 31, 2021 | Tone Mapping | CodeCode Available | 1 |
| HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields | Aug 14, 2022 | Tone MappingVocal Bursts Intensity Prediction | CodeCode Available | 1 |
| GS-I^3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images | Mar 16, 2025 | 3DGSComputational Efficiency | CodeCode Available | 1 |