SOTAVerified

Tone Mapping

Papers

Showing 110 of 128 papers

TitleStatusHype
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View SynthesisCode3
Text2Light: Zero-Shot Text-Driven HDR Panorama GenerationCode2
Improving Lens Flare Removal with General-Purpose Pipeline and Multiple Light Sources RecoveryCode1
HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw ImagesCode1
Image Demoireing with Learnable Bandpass FiltersCode1
Improving Lens Flare Removal with General Purpose Pipeline and Multiple Light Sources RecoveryCode1
Generalized Lightness Adaptation with Channel Selective NormalizationCode1
Deep Reformulated Laplacian Tone MappingCode1
HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance FieldsCode1
GS-I^3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent ImagesCode1
Show:102550
← PrevPage 1 of 13Next →

No leaderboard results yet.